This mod, from the creator of Warhammer: Total War and A Game of Colleges: Total War, brings CS Lewis' fantasy masterpiece to life in the total war engine. With a host of giants, marsh-wiggles, dwarfs and centaurs to command, factions and philosophies clash across Aslan's chosen realm and beyond...

Post news Report RSS Preview: Narnia Total War 1.0 Coming Soon!

Narnia: Total War 1.0 is finally being released soon - here's a preview with new exclusive screenshots of all the new features and other exciting stuff that'll be in the final main release!

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1.0 Release Coming Soon!

About seven years after work started on Narnia: TW, it's happening. The 1.0 release is coming very soon - probably at the start of September. As such, here's a preview to let you know what the full version will include!


FEATURE LIST

  • Full grand campaign set during Prince Caspian, with 14 playable factions each using a unique unit roster
  • All canonical factions represented: Telmarine Narnia, Kingdom of Narnia, Harfang, Marauders, Terebinthia, Lone Islands, Archenland & Calormen

Campaign 01

  • Also featuring additional factions for balance: Lands of Munesh, Dwarfen States, Umbuso of Surval, Erinese Confederation, Kingdom of Old Telmar, & Kingdom of Koraly
  • Campaign map covering all locations in the books (except the further out isles in Dawn Treader)
  • Wide range of units for different factions including talking mice, fauns, centaurs, minotaurs, and other favourites from the books

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  • Fully developed trade resource system across a rugged, high-detail world map carefully balanced for campaign gameplay & with a range of minor rebel factions as well as the main opponents who stand in your way
  • Complete campaign visuals overhaul - all banner symbols, campaign colours, and strat map models for both armies & agents have been overhauled
  • Wider interface improvements: all unit info cards complete and ingame, cards also present for all new buildings, and faction symbols now all appear consistently in appropriate places, as well as minor interface improvements that give the game a more uniquely Narnian feel

Campaign 02

  • Battlefield visuals also improved: horses no longer have clashing vanilla saddle-cloth colours, and all factions have suitable lesser and major general models
  • Updated, edited & improved backstories for minor factions compared to beta version, especially for Surval

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With all this coming up, I hope you enjoy the mod when it comes out! I'm very keen to hear any final comments on units, features, etc that you want in the final mod - this will be the last release of Narnia Total War except for any possible patches, so if you want something included, let me know soon. I'll be checking comments on this article, though as usual the forum is a better way to contact me if you need to. If you're a YouTuber or video maker and want an early copy, give me a shout via the forum and I'll get one your way.

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Whether you're fighting for Tash, Aslan, the Witch, or just for the glory of it - welcome back to Narnia.

Welcome to Narnia: Total War!


Comments
megustapracticar02
megustapracticar02

Looks great! Been following this mod for a while, happy to see it nearly finished. I have many questions actually, make me know if it's possible or worth it.
-Have you fixed the lag on the main menu?
-Do the Seven Isles actually have seven islands (I remember being only six in the first release)
-Any custom ancillaries and traits planned?
That'll be all for now. Again, thanks a lot for this!

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Jubal_Barca Author
Jubal_Barca

-> I've been working on the menu lag today, I *think* I've fixed it now though I've only been able to test it on my own computer.

-> Huh, not sure, I'll check.

-> I'll see; possibly, it may slightly depend how many people respond/seem to be likely to get this how much time I can spend on traits & ancillaries. If you have any specific requests, give me a shout (ideally via the forum though I'll probably be checking here as well) and I'll see what I can do :)

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Albert_woe
Albert_woe

Hey there fellow total war fan I been wanting to get into modding don't have any experience but have a lot of free time to learn and willing to help out.

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Jubal_Barca Author
Jubal_Barca

Hi there, if you want to learn RTW modding/help with the mod I'd recommend you drop by the forums; there's definitely a lot that could be done and I'm happy to provide advice, help find tutorials, and share my experience :)

Exilian.co.uk

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Albert_woe
Albert_woe

Thats's awesome.

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Jubal_Barca Author
Jubal_Barca

Thankyou! :)

Reply Good karma+1 vote
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