Hello, I've been working on a mod for a while that will completely change the game Napoleon total war. Among other things, I have revised the behavior of the BAI and the CAI, the campaigns will now be much more difficult, the CAI is much more aggressive and all nations have earlier access to strong units. The BAi will now form nice lines and fire heavily at you instead of blindly running into melee combat The big nations and a few smaller ones get new uniforms from the NM_Texture mod, since I can't find the developer of the mod anywhere, I hope he doesn't mind if I use his models, he's welcome to contact me and I'll put him here mention and possibly pay him money for the models he has created. I also reworked some of his models a bit, as some were a bit buggy or didn't have distance models. In addition, the mod contains some graphic effects from other mods. I buffed Austria/spain&more;, they now has a powerful army I will have this mod tested by a few people and then I will publish it

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You have to play with double unit size!!! Muskets are deadly, you need more men!! Changes: - Fixed flagpole -Changed some French units (But not finished yet, some models are placeholders, so not historically correct) -On request, I enabled the 18th French regiment to form a line - changed some Spanish units Some factions are a bit stronger now, some maybe a bit too strong, I'll improve it over time. Some factions now have units that are very difficult to defeat, which makes the fights a challenge in my opinion. Incidentally, the precision of the line fire is not reduced in my mod until 360 men hit nothing at 10 meters, as is done in almost all mods. Muskets are not as imprecise as people often exaggerate. If 300 men shoot at, say, 100 meters, then more than 2 people die. A broadside of a line infantry becomes a deadly affair in my mod, which makes battles at least sweaty now, when the AI ​​gets new guards as reinforcements, you will be excited, and not fal

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Napoleon Total War Remastered Fullversion 1.2 Outdated
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ToastyJoe4633
ToastyJoe4633 - - 7 comments

So, if you have ever seen the movie Waterloo (1970); you'll have seen the beginning artillery duel that lasts for a couple minutes (in the movie). Every chap, including I, likes a lot of guns. My proposition is to lower the effectiveness of the cannons but add more cannon to a unit. Ex: a battery of 4 guns would be doubled, but the effective accuracy and range are reduced to compensate because it would otherwise look to be overkill. Think about the fantastic look of a grand battery (the term, not the unit - although I am sure that would look epic)!

Also, would it be possible to receive your Discord username and tag? I have a server with a couple people who have the mod, and they're pretty cool.

Thanks mate.

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FedorVonBock Author
FedorVonBock - - 155 comments

Fedor von Bock#0427

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FedorVonBock Author
FedorVonBock - - 155 comments

The problem with this thing is that the CAI reacts to artillery fire, you can observe that if you right-focus your artillery on enemy units, it will move the unit without you firing a shot. If there are too many cannons and the artillery fire is too strong, then there is a danger that the CAI will be overwhelmed with the situation again and will send everything in a mob towards your army. As much as I like to see big, smoking cannons on the battlefield, I unfortunately have to live with the compromise that the CAI is prevented from shaping its lines as a result

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FedorVonBock Author
FedorVonBock - - 155 comments

The CAI in the game is trained to attack when it is under heavy artillery fire, since it is not possible to change something directly on the CAI, unfortunately you have to make cutbacks

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BagoBro
BagoBro - - 1 comments

I concur.

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VanderV2
VanderV2 - - 2 comments

Sorry to ask but where did you get your unit textures from or did you make them your self

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gustl231
gustl231 - - 1 comments

halo great mod . plaing total wars 20 years but this ic real simple and profesional . one problem kenot plai batle for Waterlo ic not bin moded jet or ic somting els dont noo ,please make this plaiable in future , sori for bad eanglish

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FedorVonBock Author
FedorVonBock - - 155 comments

Yes its possible that historical battles are not playable with my mod

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squidmanxxx
squidmanxxx - - 16 comments

Napolun.com
nice place to visit.

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