Hello, I've been working on a mod for a while that will completely change the game Napoleon total war. Among other things, I have revised the behavior of the BAI and the CAI, the campaigns will now be much more difficult, the CAI is much more aggressive and all nations have earlier access to strong units. The BAi will now form nice lines and fire heavily at you instead of blindly running into melee combat The big nations and a few smaller ones get new uniforms from the NM_Texture mod, since I can't find the developer of the mod anywhere, I hope he doesn't mind if I use his models, he's welcome to contact me and I'll put him here mention and possibly pay him money for the models he has created. I also reworked some of his models a bit, as some were a bit buggy or didn't have distance models. In addition, the mod contains some graphic effects from other mods. I buffed Austria/spain&more;, they now has a powerful army I will have this mod tested by a few people and then I will publish it

Description

In this version I have limited the guard units so that the ai can no longer produce an infinite number of guard units. I don't know if I'll leave it like that, maybe I'll remove the limit again in the next version, that depends on your criticism, because I don't have the time to observe the CAI and their recruitment behavior in the campaign

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Napoleon total war Remastered 2.0 Outdated
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nearxos
nearxos - - 17 comments

As far as I have seen, the AI recruits A LOT of guard units. Yes, I like the guard unit, but it's a guard unit for a reason. You can't have infinite of them. I think the limit should be something like 8 or 10. less is little, more is too much.

However, all the units are like invincible. A unit looses around 80% of its soldiers before they start routing, which is not close to the reality. Most of the battles of the 18th and 19th century the looser had something like 30 to 40 % casualties and mash routing or desertion.

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FedorVonBock Author
FedorVonBock - - 155 comments

Yes, that may have been the case in reality, but we are playing a game here and if you want half your army to run away after 20 losses then play the LME mod.

The limit will remain at 20 guard units for the time being, as otherwise the CAI only recruits a few

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Guest
Guest - - 690,992 comments

Love this mentality not every mod has to deep throat historical accuracy. It's a game great gameplay should be the focus :D

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Guest
Guest - - 690,992 comments

El Mod esta excelente, pero si deberías arreglar el tema naval sí o sí. Porque no es justo que un navío de línea de 122 cañones cueste menos que un buque mercante o una fragata y se construya en dos turnos o que el barco más pesado y poderoso del juego cueste menos que una unidad de infantería.

Tu Mod esta precioso, pero te doy un concejo. Porfa pon los valores antiguos a los barcos y en vez dale la oportunidad a naciones como Rusia, Prusia, Imperio Otomano de tener también la posibilidad de construir barcos de 98, 106 y 122 cañones.

AHH...y las unidades solo pon un límite de reclutamiento así como esta de 20 creo que está bien o si lo quieres bajar o aumentar es cosa tu ya. Un abrazo...

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FedorVonBock Author
FedorVonBock - - 155 comments

Thank you, yes I have to completely revise the navy from the ground up, my goal is to build fleets with more factions to try out more ship battles, since they unfortunately occur very rarely in Napoleon, but it is still a work in progress

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Guest
Guest - - 690,992 comments

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stachu600
stachu600 - - 6 comments

In French army there are a lot of units with bad skins, for example Fusiliers de ligne that are middle guard in this mod or young guard that are line grenadiers. The mod is great, but those skins should be changed.

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FedorVonBock Author
FedorVonBock - - 155 comments

The young guard should have the right skin by now, and if you read the description you would know that France isn't done yet

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