The next version of Naboo: Theed Reimagined. Changes from the previous version include an additional command post, more reinforcements and various fixes.
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NABOO: THEED Supremacy
RELEASE VERSION 2
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by Giftheck (ggctuk@gmail.com)
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Naboo: Theed (reimagined) is a full-blown replacement for the stock Theed map. The layout is inspired by the Naboo: Theed map from DICE's Star Wars: Battlefront II, though for obvious reasons it is not 1-1 a remake but rather a reimagining intended to work within the classic engine.
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INSTALLATION INSTRUCTIONS
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Place nab2_m into your addon folder.
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CHANGES FROM 1.04
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-Map name changed from Naboo: Theed Reimagined to Naboo: Theed Supremacy
-Added a new seventh command post, Marketplace. A tank will spawn for the team that captures it.
-Renamed command posts
-Lowered some floating buildings
-Changed the sound loading - sound LVL now only contains the new SFX, the rest are loaded from stock.
-Increased reinforcement counts for both teams to 250.
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CHANGES FROM 1.03
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-Moved Rebel/CIS vehicle spawns
-Added shrubbery to the small planters in the roads
-Added bushes around the Rotunda CP
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CHANGES FROM 1.02
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-Added Instant Action flythrough video
-Fixed a collision issue resulting in vehicles clipping through the front of the palace despite vehicle collision being implemented
-Added an AI barrier to the front of the palace
-Increased AI count to 35 for each team
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CHANGES FROM 1.01
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-Fixed some building positions
-Added props to empty areas behind fences near Rotunda
-Added barriers and fixed some pathing issues that caused AATs to get stuck at the CIS staging area
-Added vehicle collision to the palace entryway
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CHANGES FROM BETA
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-Theed Hangar background object has been given collision and has been remade
-Vehicle repair droids are present at both the Palace and the Guard command posts
-Historical Campaign mission changes:
--Attack and Defend roles have been switched - CIS are defenders and Naboo Guard are attackers as in the film (CIS stages from the Palace)
--Replaced the Naboo Guard models and added new firing sounds to their guns.
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GLITCHES AND ODDITIES
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Known bugs/issues:
-When flying, objects in the distance may pop in and out.
-On the Galactic Civil War era of the map, the X-Wing's R2-D2 sounds don't work.
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CREDITS:
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-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.
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LEGAL
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THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASFILM, ELECTRONIC ARTS OR DIGITAL ILLUSIONS CE, AND IS MADE FOR FUN, NOT FOR PROFIT.
EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.
Love the map but the reinforcement count needs an increase cause the matches end so quickly. Maybe increase the count to 300 also the playable area could be a bit larger since the actual CIS starting point is in the map but just outside the playable area also because the starfighters don't have enough breathing room to fly before getting out-of-bounds messages.
Question could you port this over to bf2 im just wondering
That would be pretty cool, the naboo map we have now is too small