Naboo: Theed (reimagined) is a full-blown replacement for the stock Theed map. The layout is inspired by the Naboo: Theed map from DICE's Star Wars: Battlefront II, though for obvious reasons it is not 1-1 a remake but rather a reimagining intended to work within the classic engine.
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NABOO: THEED (Reimagined)
RELEASE VERSION 1.04
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by Giftheck (ggctuk@gmail.com)
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Naboo: Theed (reimagined) is a full-blown replacement for the stock Theed map. The layout is inspired by the Naboo: Theed map from DICE's Star Wars: Battlefront II, though for obvious reasons it is not 1-1 a remake but rather a reimagining intended to work within the classic engine.
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INSTALLATION INSTRUCTIONS
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Back up the following files in your Data/_LVL_PC folder first:
Load/nab2.lvl
NAB/nab2.lvl
NAB/nab2_h.lvl
Shell/ENG/shell.lvl
Side/gar.lvl
core.lvl
mission.lvl
I have already put things into the correct folders. You just need to copy over Data into your GameData folder.
If you are playing on the GOG version of the game, the GOG folder contains a compatible shell.lvl - copy the containing Data folder over into your GameData folder afterward.
You do not need to use the included core.lvl, shell.lvl and mission.lvl - these can be excluded if you wish and the map will play fine, without flyers or dome models as with the stock Theed.
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CHANGES FROM 1.03
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-Moved Rebel/CIS vehicle spawns
-Added shrubbery to the small planters in the roads
-Added bushes around the Rotunda CP
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CHANGES FROM 1.02
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-Added Instant Action flythrough video
-Fixed a collision issue resulting in vehicles clipping through the front of the palace despite vehicle collision being implemented
-Added an AI barrier to the front of the palace
-Increased AI count to 35 for each team
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CHANGES FROM 1.01
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-Fixed some building positions
-Added props to empty areas behind fences near Rotunda
-Added barriers and fixed some pathing issues that caused AATs to get stuck at the CIS staging area
-Added vehicle collision to the palace entryway
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CHANGES FROM BETA
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-Theed Hangar background object has been given collision and has been remade
-Vehicle repair droids are present at both the Palace and the Guard command posts
-Historical Campaign mission changes:
--Attack and Defend roles have been switched - CIS are defenders and Naboo Guard are attackers as in the film (CIS stages from the Palace)
--Replaced the Naboo Guard models and added new firing sounds to their guns.
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GLITCHES AND ODDITIES
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Known bugs/issues:
-When flying, objects in the distance may pop in and out.
-On the Galactic Civil War era of the map, the X-Wing's R2-D2 sounds don't work.
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CREDITS:
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-Sereja for the Naboo: City of Theed assets and Naboo Guard models and guns
-psych0fred for the AT-AT static prop
-Lenovo for the MTT static prop from Star Wars: Jedi Challenges
-Dark_Phantom for the 1.2 and GOG Shell.lvl builder
-DICE for the inspiration and reference.
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LEGAL
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THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASFILM, ELECTRONIC ARTS OR DIGITAL ILLUSIONS CE, AND IS MADE FOR FUN, NOT FOR PROFIT.
EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.
very cool
Okay, as I've written, this mod-map got me to finally reinstall my SWBF1 (I've been planning to do this for a while). When I saw the preview videos on YouTube, I was worried that it would feel a bit empty, but that's not the case. The map is beautiful, especially for SWBF1's standards, partially because of the amazing Naboo assets by Sereja (the bump-mapping really does a great job here), but also because of the layout of buildings and objects. I love how polished it feels. The small drawback is that it breaks online compatibility, but with what we've got, I think it's worth it (to be honest, I don't actually play SWBF1 online, so it's not a big deal to me). I think it would be awesome if you could convert it to SWBF2 as a standalone map (it's sad that SWBF1 gets so little attention) and if you could remake more maps (I'm especially thinking about Cloud City and Mos Eisley). I have to say that I'm really impressed with this map and that it really feels like a breath of fresh air for SWBF1.