Full concept modification of S.T.A.L.K.E.R. Clear Sky that touches many atmosphere aspects including textures, sound effects, music, weather, lighting and more.

Add file New Englis patch for OGSM 1.8 + Mystery 2.0
Filename
englis_patch_ogsm_mystery2.rar
Category
Patch
Uploader
akabond
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382.04kb (391,207 bytes)
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1,254 (1 today)
MD5 Hash
bce3a7b410307151ef3f01b962403026
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Description

This is the updated patch for the merged modes OGSM 1.8 + Mystery 2.0 listed below. It fixes some dialogs with the trader in marsh for the rare items and some labels for the new notepad.

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New Englis patch for OGSM 1.8 + Mystery 2.0
Comments
mp5lng
mp5lng

That is a one heck of a really creppy camp :P

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akabond Author
akabond

love is in the air :)

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SpecShadow
SpecShadow

Good thing I delayed reinstallation of Clear Sky. Hope it will be good 2nd playthrough...

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akabond Author
akabond

It's no problem if you have began to play. You don't have to start another game. I just found some dialogs in russian and i change them in english. Is nothing big!

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SpecShadow
SpecShadow

Urm... need a help.

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : E:\priquel\sources\engine\xrGame\ui\UIXmlInit.cpp
[error]Line : 171
[error]Description : XML node not found
[error]Argument 0 : ogsm_version
[error]Argument 1 : ui\ui_mm_main.xml

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SpecShadow
SpecShadow

Ok, it work. Just deleted old files, patched CS to 1.15.10.02 (I have no idea what's the version of the game on my disc from gaming magazine, honestly, I played it years back)

It seems like that merged mod pack have BIN directory and no matter what you do (copy this BIN or not to game directory) it just crash.

So I DL Mystery and OGSM separately, plus that merging patch and translation. Now it works.

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SpecShadow
SpecShadow

[error]Function : CScriptEngine::lua_error

[error]File : E:\priquel\sources\engine\xrServerEntities
\script_engine.cpp

[error]Line : 180
[error]Description : <no expression>

[error]Arguments : LUA error: ... sky\gamedata\scripts

\ogsm_rare_items_manager.script:63: attempt to call global 'randomlist' (a nil value)

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akabond Author
akabond

1. Patch Clear Sky to 1.5.10
2. Download OGSM from here Mediafire.com(2).7z and put the gamedata file in C:\Program Files (x86)\Deep Silver\S.T.A.L.K.E.R. - Clear Sky
3. Download Mystery from moddb link here Yadi.sk . Put the gamedata on top of the other one and merge

4 download this merge patch from here Disk.yandex.com and merge once again. Finnish

DON'T PUT nothing else after that. No translation, no nothing, because the ogsm and mystery mods are already translated

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SpecShadow
SpecShadow

Allright, seems like it work only from Akabonda's entry, cause that combined mod from stalker-gaming.ru doesn't work for me.

Hope that I can play it, forgot to try OGSM mod before and heard it's really good.

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akabond Author
akabond

Sorry for delay. Do not put the bin file anywhere. just copy the gamedata. The latest patch is 1.5.10 from here Cs.stalker-game.com . I honestly have not found no error till now and i play till the end of marshes level. I am on the way to leave to Cordon. For the error
Expression: xml_doc.NavigateToNode (path, index)
Function: CUIXmlInit :: InitStatic
File: E: \ priquel \ sources \ engine \ xrGame \ ui \ UIXmlInit.cpp
Line: 171
Description: XML node not found
Argument 0: ogsm_version
Argument 1: ui \ ui_mm_main.xml
seems to be a fix. You can download it from here Yadi.sk . I will try to put that on moddb. Once again, don't put that bin file anywhere. I have no ideea for what is that. Just copy the gamedata alone.

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akabond Author
akabond

They are differences between the two merged mods. One, I believe, uses Mystery 1.0 the other one uses Mystery 2.0. In Mystery 2.0 you have some changes in weather system, texture and items that resemble more with the ones from Misery.

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SpecShadow
SpecShadow

I heard that Mystery 2.0 change items (their stats, upgrading and else), not only look of the game.
And you're right - the merged megamod use Mystery 2.0, your entry in profile point to Mystery 1.0.

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akabond Author
akabond

Yes, it seems to do that. You can check for your self by trying both of them. The savings are compatible. After you check the mods you can start the one you choose from the respective save you do for the mod. No need to start from beginning

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supertonto2
supertonto2

I felt like I'm in the Zone for the first time. The creepiest things I have ever seen, mutants more dangerous than even the most powerful squads combined, Stalkers meaner than the meanest of our ancestors before. You have did an extremely great job of making a mod that resurrects the scariest moments of my life as a horror FPS gamer.

*Edits the immunity files and weapon damages*

Oh crap I'm already dead. ayyylmao

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maciekss
maciekss

hi i have problem i do all what nead i start game and i have first mission to help cs and i want to go to trader and its bug i cant take items from trader

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