Changes:
- Rebalanced the Light Vehicles.
- Now there are MG and Rocket versions of all Raider, Trike and Quad.
- Each side gets a different combo of those units (Except Corrino and Atreides has the same).
- Atreides and Corrino gets MG Trike and Rocket Quad.
- Harkonnen gets MG Quad and Rocket Trike.
- Ordos gets MG Quad and Rocket Raider.
- Fremen gets MG Raider and Rocket Trike.
- Smugglers get MG Trike and Rocket Raider.
- Mercenaries get MG Raider and Rocket Quad.
- Starports still only sell MG Trike and Rocket Quad except for Mercenaries who can get MG Raider by default and all else while having others' Light Factories.
- Stealth Raider is now armed with missiles and called Stealth Rocket Raider.
- Stealth Tank no longer uncloaks when firing. This is to make them more different and powerful that Stealth Rocket Raider.
- Fixed trike/raider muzzle animation was not shown.
- Support tag now have a shortcut, but it is same as Upgrade by default so you may wanna change it from settings.
Nice! Finaly some overlap :D I wanted to do Harkonnen MG-Quads, too! :) Because of the increased health. Maybe we can trade custom shp models? I have a custom made quad-troop transport done which is intended for the third harkonnen light factory slot ;) And I would like to use your Missile quad in my mod/maps.
I didn't really use any custom model, just original models, MG ones are resized (with Scale: tag) to their 0.9 size, so which one is which can be seen without looking at their name.
Well i feel like just abandon this mod better play it later after i fix the Contra 009 problem
Well, "Harkonnen gets Both Quads", I see rocket trike and MG quad, both in Description in team selection and ingame, so you should change the changelog.
And I have see that MG quad it has more build time than rocket trike even the lower cost of the MG quad.
I have a question, what is the difference of:
rocket trike vs rocket quad,
MG trike vs MG quad.
cost, build time, speed, damage, health differences?
Trikes are cheaper than both Raider and Quad.
Raiders are quicker, has less health and damage than Trike.
Quads are slower but has more health and damage than Trike.
Trikes have a middle HP, Damage and Speed values.
As you said it i realised i forgot to edit the build time values. I'll fix it for later versions too. It is annoying to forgot stuff before a release.
You cover my question perfectly.
I know how it is to forget little things before an upload.
I really like you mod, its like an expansion to Dune2000. Oh on more observation, at Harkonnen mission 3a, there are reinforcement of both MG quads and rocket quads, but I can only build MG quads and rocket trikes, maybe a bug?
I think appereanetly i changed my idea midway to make Harkonnen Have both Quads and forgot that i coded Descriptions and Prerequisites with Rocket Trike. But i coded missions and wrote the changelog with both quads.
Now thinking that, if i give Harkonnen both Quads there would be only fremen would be one who has Rocket Trike. So i'll keep it as MG Quad and Rocket Trike.
Ok, good. I think Harkonnen are too strong. Rocketeers, devastating tanks, missile hand, having both quads will be too much.
So I just test something, an MG quad vs MG trike, 1vs1 , both died, so i think they are the same (I test it with MG quad of Harkonnen and the MG trike of Starport). I took a look to your files, I see Quad have more health and damage but more reload delay. Shouldn't one MG quad kill one MG trike?
It is good if they can both die in a 1v1. I'm trying to make them balanced well. Yes i forgot to say ROF values also differ in Trike/Raider/Quad. Quad has more and Raider has less.
I think trike have more rate of fire than a quad both in MG and Rocket variant.It shoots more often, I did more 1vs1 and sometimes quads wins.
Raider ROF<Trike ROF<Quad ROF, so Raider Fires the quickest, Trike medium and Quad slowest, and yes that's true for both variants.
I tried to do some rebalances with them and will release a 1.0.9 version in a short time, aslo with some other bugfixes which one was a crash.
If you wanna check the values/changes you can take a look to Github.com
OK looking forward to, I posted on 1.08 (article) a comment with a crash when picking up a crate.