Surviving in the haunted underworld. Using chiaroscuro and magic to fight the monsters and interact with the environment.
Project installers in two versions of texture and shader quality.
murk gzdoom prototype available to download
Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.
murk gzdoom gameplay prototype release date
A new gameplay video shows the mechanics of fighting ghosts and something else
murk. ghost fight gameplay
New screenshots from cinematic cutscenes. GZDoom real time footage.
new screenshots
Some ghosts are invisible from a distance. But the player senses their hidden presence and can avoid damage from their influence.
murk. ghosts mechanics
Applying modern Shader features in GZDoom. Here is glossy marble with cubemap reflections.
murk. marble with pbr & cubemap reflections
Procedural generation of the torch flame. 2 types of noise and a color gradient map are used.
murk. shader fire in gzdoom
Setting up a new environment - a night forest with ancient buildings.
murk. testing new environment
Customize the game environment, sounds of weapons and monsters.
murk. flares, weapon & ghost sounds
First look at the basic mechanics how the light acting on ghosts.
murk. interactive lights and dispelling ghosts
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