Surviving in the haunted underworld. Using chiaroscuro and magic to fight the monsters and interact with the environment.

Post article RSS Articles
MURK GZDoom prototype Available to download

MURK GZDoom prototype Available to download

News 2 comments

Project installers in two versions of texture and shader quality.

MURK GZDoom gameplay prototype release date

MURK GZDoom gameplay prototype release date

News

Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.

MURK. Ghost fight gameplay

MURK. Ghost fight gameplay

News

A new gameplay video shows the mechanics of fighting ghosts and something else

New screenshots

New screenshots

News 1 comment

New screenshots from cinematic cutscenes. GZDoom real time footage.

MURK. Ghosts mechanics

MURK. Ghosts mechanics

News 2 comments

Some ghosts are invisible from a distance. But the player senses their hidden presence and can avoid damage from their influence.

MURK. Marble with PBR & cubemap reflections

MURK. Marble with PBR & cubemap reflections

News 2 comments

Applying modern Shader features in GZDoom. Here is glossy marble with cubemap reflections.

MURK. Shader fire in GZDoom

MURK. Shader fire in GZDoom

News

Procedural generation of the torch flame. 2 types of noise and a color gradient map are used.

MURK. Testing new environment

MURK. Testing new environment

News 1 comment

Setting up a new environment - a night forest with ancient buildings.

MURK. Flares, weapon & ghost sounds

MURK. Flares, weapon & ghost sounds

News 1 comment

Customize the game environment, sounds of weapons and monsters.

MURK. Interactive lights and dispelling ghosts

MURK. Interactive lights and dispelling ghosts

News

First look at the basic mechanics how the light acting on ghosts.