Greatly improves ingame performance and fixes mesh related bugs.
Morrowind Optimization Patch
By Remiros and Greatness7
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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Credits
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Requirements
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Morrowind
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Description
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This mod greatly improves outdoor (and to a degree indoor) performance in Morrowind, as well as fixing a lot of errors related to flora.
Performance in Solstheim, for example, has been tripled on my setup. (from 32 to 97 FPS)
Full list of features:
-Alpha Blending has been disabled in favor of Alpha Testing
-NiTriShapes have been stripped down to a bare minimum to increase performance
-Less bloated mesh structure
-Fixed many shading errors in the original trees
-New, more accurate collision meshes for most trees
-Most trees and flora utilize custom vertex normals which improves their visuals without any performance impact
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Permissions
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Feel free to use this in your own mods.
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Installation
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Drop the contents into your data files folder.
Important!
This will overwrite meshes you already have installed. Do NOT use this with Vurt's Trees.
You absolutely should regenerate Distant Land if you use MGE (XE).
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Removal
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Delete the meshes that come with this mod.
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Credits
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Thanks to Greatness7 for a lot of technical help and his vertex normals script.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Probably stupid question, but it does work with other mods, right?
Sure. This mod replaces a lot of meshes, so it would be best to install this after the MPP/Unofficial Patch and before any graphical or gameplay mods. If you are not using any graphical mods it shouldn't matter either way when you install this.
ok then, thanks!
Works with MGE?
It does and I highly recommend using MGE XE in general.
Solidarity. "Works with MGE?"
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