Monster or Creature Survival is a gamemode mod that adds two factions. Monsters and Survivors. As the monsters you start with some monster caves and train monsters by killing enemy units. (1 unit killed 1 monster point). As the Survivors you start with a survival camp with outposts and a ship train units by trading and buying with other resources with gold. Credits: All units aks slps and slp downloads

Report RSS AI Types and faction choices

All you need to know about the mod. AI Types. In-game faction choices.

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What you need to know about the mod

Features

  • AI
  • Factions
  • Choices
  • Chests

AI


AI Types

Balanced: This personality type favours mixed forces and an even handed style that doesn't emphasis defence over offence.
Rusher: Prepare to defend yourself quickly against this personality type. Which will immediately set out on the attack.
Turtle: You'll ned to fight relentlessly to crack the shell of this defence-oriented personality type, Which focuses on resource gathering.
Guerilla: Expect the unexpected from this personality type, Which will harass you with fast and diversionary tactics.
Steamroller: This personality type favours decisive force. It aims to build an overwhelming army with which attack you head-on.

Survivors
Starts with a small camp but you can only build units but need gold to train units but in order to get gold you need to trade with other players.

Monsters
Starts with a group of monster caves but you can only build units but need to kill units for monster points which is used to train units and research upgrades.

Choices are upgrades that are free and quicky researched you can only choose one faction type Monster and survivors both has faction types So choose wisely.

Unique-tech


Survivors choices

Trainer Flint
Pikeman +4 attack vs cavalry
Towers +1 range each upgrade
Archers and Cav Archers and Ships +2 Attack
UU: Scorpion (Same stats of a scorpion)
UT: Wood plating Siege units (Non Gunpowder) 1/1 Armour

Trainer Heat
Torchman do triple damage vs structures
Handcannoneers built 20% faster
Artillery 10% cheaper 20% (if burstfire researched)
UU: Flamethrower (A light siege unit that spits fire)
UT: Burstfire Flamethrowers Fire 40% faster

Trainer Shield
Towers +20% HP
Infantry +1/1 Armour
Houses +5 Garrison
UU: Guardsman (A Medium swordsman with good armour)
UT: Hardshields Infantry 2/0 Armour

Trainer Rush
Carriers and tanks +3 Garrison Capacity
Starts with 200+ gold
Trade carts move +25% faster
UU: Raider (light but fast and cheap infantry)
UT: Massing Survival Tents work 20% faster

Trainer Ryder
Cavalry +20% HP
Cannon projectiles move faster
Houses +4 LOS
UU: Iron Knight (Strong heavy cavalry)
UT: Saddles cavalry move 10% faster

Monster Choices

Xeno
Aliens +20% HP
Starts with +10 Population
Monster Caves +5 More population
UU: Cystic Runner (Fast alien that spits poison)
UT: Outbreak Fast units train 40% faster

Atmo
Cumauli have 2x Projectiles (25% speed boost from windstorms upgrade)
Wolves cost -1 monster point
Monster Caves +10% health & 1/1 Armour
UU: Cruelonimbus (Slower cloud that fires fireballs)
UT:Windstorms Cruelonimbi/Cumauli +2 Range

Jurra
Trex/Dragons +20% HP
Skeletons cost -2 monster points
Monster Caves work 20% faster
UU: Carcharodontosaurus (All rounder but very good vs infantry)
UT: Hatcheries Dinosaurs/Spiders/Dragons built 20% faster

Mobs
Spiders & Wolves +20% HP
Creepers +0.2 blast radius per upgrade (+1 in total)
Skeletons & Iceites +2 attack
UU: Skull Ram (Ram made out of obsidian and bones)
UT: Fire charges Fire units +1 Range

Brutes
Giants units do +0.2 area damage
Monster Caves +5 Garrison slots
Creepers -1 monster points
UU: Shadow Bear (Medium health and attack)
UT: Giga Combat Giant units +4 attack

Chests Types (9 of them)


Chests

  • Advanced chest: Spawns a stone onager.
  • Building chest: Spawns a torch tower.
  • Cost Chest: Reduces cost by 10%.
  • Gold Chest: Provides +500 Gold.
  • Health Chest: Provides 10% Hitpoints.
  • Heavy Chest: Spawns a legion with a long shield.
  • LOS Chest: Leaves a flag that reveals an area in a small radius.
  • Military Chest: Spawns a Composite Bowman.
  • Utility Chest: Spawns a trade cart.
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Age of Empires II: The Conquerors
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Proxwarrior33
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