Monster or Creature Survival is a gamemode mod that adds two factions. Monsters and Survivors.

As the monsters you start with some monster caves and train monsters by killing enemy units. (1 unit killed 1 monster point).

As the Survivors you start with a survival camp with outposts and a ship train units by trading and buying with other resources with gold.

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Enjoy the mod

First of this mod now has a website with all the info about the choices, chests, and units,

Change log \/

+ Buff
- Nerf
B Bug fix
C Change
A Added
R Removed

(+) Skeleton Health (Increased to 70 (from 60)
Skeleton attack decreased to 7 (from 8)
Alpha Skeleton decreased to 9 (from 10)

(+) Mob Creeper explosion bonus increased to 0.25 per upgrade (was 0.2)

(-) Strongager fires slower to 8 (was 7)
Strongager move speed decreased to 0.5 (was 0.6)

(C) Trainer heat trains firecarts instead of flamethrowers
Trainer heat has flame arrows as an upgrade instead of burstfire
(Flame arrows Firecarts/Wagons/Arrow units +4 attack vs buildings)
Trainer heat choice gives towers 10% more fire rate

(C) Mob has projectile protection upgrade instead of fire charges
(Projectile Protection Foot units +2 Pierce armour)

(-) Composite Bowman attack decreased to 8 (was 10)
Composite Bowman attack vs buildings decreased to 10 (was 15)
Composite Bowman Melee armour increased to 3 (from 2)
Composite Bowman arrow move speed increased to 7 (from 5)

(-) Mounted Torchman health decreased to 110 (was 150)
Mounted Torchman move speed decreased to 1.2 (was 1.35)

(A) +10 More chests
+5 More choices each side

(B) Fixed crash with graphics

(C) All units Has balanced build time

(+) Creepers health increased to 40 (was 20)

(-) Double Tank/Tank attack rate increased to 7 (from 5)

(A) Level up upgrades have their own icons

(B) Removed the auto population boost

(C) Explorers armed with bows (Damage vs Infantry/Archers)
Explorers now also do damage to Archers

(C) Trainer Gunner has sharpshooter (Light gunner very accurate but good range)

(+) Give Legion same stats as champion

(C) Put "(Cost MP)" to show how much the unit costs

(C) Compsognathus replaced with Allosaurus

(C) Mob choice has Taiga wolf (All rounder unit slightly stronger vs infantry)

(C) Fixed Trajectory

(-) Axemen health decreased to 50 (was 60)

(+) Archer move speed increased to 0.96 (was 0.76)

(-) Shadow wolf health decreased to 60 (from 75)

(+) Massing upgrade allows the player to train raiders at huts

(+) Raiders can also be trained at huts when upgraded
Raiders build time increased to 16 (from 12)
Raiders build time decreased to 10 (from 16)
Raiders attack decreased to 3 (was 4)
Elite Raiders attack decreased to 4 (was 5)
Raiders health decreased to 30 (was 40)
Elite Raiders health decreased to 40 (was 45)

(C) Explorers now cost 40w 35g (was 50f)

(-) Mortar armour decreased to 2/8 (was 5/10)

(C) Cumaulus doesnt pierce through targets anymore

Added 4 more new AI


Some units changed

Also additions

New AI

Searcher: This personality type excels at scouting. It aims to scout a large part of a map with light rare attacks.
Tactical: Be prepared for this personality type, Which will split an army in a few groups and attack from all sides.
Hunter: Be aware of this personality type, Which will scout and attack in groups but lacks defensive abilties.
Gatherer: This personality type focuses on resources and scouting but uses villagers to search for more resources but attacks rarely.

New Survivors choices

Trainer Sly
Archers +4 melee armour
Infantry +4 pierce armour
Tanks/rams/carriers +2 carry capacity
UU: Ribauldquin (Organ gun)
UT: Outburst carriers Carriers/Spreadguns fire 20% faster

Trainer Haxe
Axemen (inc UU) +10% HP
Ballistas +2 attack vs cavalry
Houses +20% HP
UU: Throwing axeman (same as throwing axemen)
UT: Blade axes axes +2 attack UU +1 range

Trainer Gunner
Gunpowder Units +10% HP
Siege units 20% cost less
Tanks move 10% faster
UU: Sharpshooter (Light hand cannoneer very accurate)
UT: Elite Targeting Hand Gunners +1 range

Trainer Hunter
Archers/Skirmishers +20% fire faster
Starts +100f/100w
Wagons +10% faster
UU: Explorer (Light unit with huge LOS)
UT: Tracking infantry, explorers and wagons +2 LOS

Trainer Smasher
Carriers and rams +20% HP
Tank +20 Vs Buildings
Survival Tents +3/3 armour
UU: Maceman (Light-medium infantry good vs siege weapons and buildings)
UT: Sappers Infantry +4 attack vs buildings

Monster Choices

Spiders move 20% faster
Monster caves spawn Cave Crawlers
Centaurs -2 monster points
UU: Cave Crawler (Sturdier spider)
UT: Webbing Spiders +1/1 armour

Wolfs move 20% faster
Firecasters cost -1 monster point
Spiders +2 attack
UU: Troodon (hit and run dinosaur)
UT: Hunting Wolfs +2 LOS and 10% speed

Shadow units -2 monster points
Creeper +10% HP
Shadow riders +0.5 area damage
UU: Shadow Champion (Very dark infantry that deal area damage)
UT: Smog clouds Shadow units +20% HP

Iceites attacks 20% faster
Cumaulus -2 monster points
Creepers +2 LOS
UU: Frost cloud (Clouds resistant to arrows shoots ice)
UT: Icicles Iceites and Frost clouds +2 attack vs infantry

Zombies/Skeletons move +0.05 faster per upgrade
Giants -5 monster points
Creepers +100 vs buildings
UU: Zombie (Very weak unit but cheap and quickly trained)
UT: Wanderers Zombies and Skeletons +20% HP & +2 attack

9 new chests

Ancient chest: Spawns a Tesserekonteres
Food chest: Provides +500 Food
Guard Chest: Spawns a bombard wall
Gunpowder Chest: Spawns a Turtle Cannon
Naval Chest: Spawns a Heavy Galleon
Polar Chest: Spawns a polar bear
Raider Chest: Spawns a mounted torch thrower
Siege Chest: Spawns a Light Ram
Stone Chest: Provides +500 stone
Wood Chest: Provides +500 Wood

Chest units part 3

And other balance changes and bug fixes

Changelog in website

Survivors can expand by using wagons

Some units have been changed in 2.0 these are the new units

Monster survival mod 3.0 update released

Monster survival mod 3.0 update released

News 2 comments

New choices from 3.0 For Survivors Trainer Vinci Siege units move 20% faster Wagons +5 arrows Upgrades research 20% faster UU: Repeater (Light crossbow...

AI Types and faction choices

AI Types and faction choices


All you need to know about the mod. AI Types. In-game faction choices.

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Monster Survival Gamemode (Early Beta)

Monster Survival Gamemode (Early Beta)


This is an early beta of the mod there will be more updates feel free to download and enjoy

The Conquerors Monster Survival Beta 3 1 1

The Conquerors Monster Survival Beta 3 1 1

Demo 2 comments

--------------------------------- 3.1.1 update Added a mission for monsters faction (-) Hand cannoneer armour decreased to 1/1 was (4/4) Inventor (1...

The Conquerors Monster Survival Beta III

The Conquerors Monster Survival Beta III

Full Version

This version 3.0 has two new choices and units and nerfed the upgrade system

Monster Survivors (Update 2.0)

Monster Survivors (Update 2.0)

Full Version

New website, more choices to choose from and wagons for survivors to expand

Comments  (0 - 10 of 12)

How do heck I play this?

Reply Good karma Bad karma+1 vote
Proxwarrior33 Creator

All the info is in the website

Reply Good karma+1 vote
Proxwarrior33 Creator

There is a strong nerf to the choice system in the next update

Reply Good karma+2 votes
Proxwarrior33 Creator

Feel free to comment and review my mod anytime

Reply Good karma+3 votes

Good mod. I will like to try it

Reply Good karma Bad karma+2 votes
Proxwarrior33 Creator


Reply Good karma+2 votes

Where is the download button jfc

Reply Good karma Bad karma+2 votes
Proxwarrior33 Creator


Reply Good karma+2 votes

Looks to be very fun and promising. Will this mod support gameplay on RM or will it be scenario only?

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Proxwarrior33 Creator

scenario only plus its a giant scenario its similar to the zombie thing from aoe2 non hd

Reply Good karma+2 votes
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