Monster or Creature Survival is a gamemode mod that adds two factions. Monsters and Survivors.
As the monsters you start with some monster caves and train monsters by killing enemy units. (1 unit killed 1 monster point).
As the Survivors you start with a survival camp with outposts and a ship train units by trading and buying with other resources with gold.
Balanced: This personality type favours mixed forces and an even handed style that doesn't emphasis defence over offence.
Rusher: Prepare to defend yourself quickly against this personality type. Which will immediately set out on the attack.
Turtle: You'll ned to fight relentlessly to crack the shell of this defence-oriented personality type, Which focuses on resource gathering.
Guerilla: Expect the unexpected from this personality type, Which will harass you with fast and diversionary tactics.
Steamroller: This personality type favours decisive force. It aims to build an overwhelming army with which attack you head-on.
Starts with a small camp but you can only build units but need gold to train units but in order to get gold you need to trade with other players.
Starts with a group of monster caves but you can only build units but need to kill units for monster points which is used to train units and research upgrades.
Choices are upgrades that are free and quicky researched you can only choose one faction type Monster and survivors both has faction types So choose wisely.
Pikeman +4 attack vs cavalry
Towers +1 range each upgrade
Archers and Cav Archers and Ships +2 Attack
UU: Scorpion (Same stats of a scorpion)
UT: Wood plating Siege units (Non Gunpowder) 1/1 Armour
Torchman do triple damage vs structures
Handcannoneers built 20% faster
Artillery 10% cheaper 20% (if burstfire researched)
UU: Flamethrower (A light siege unit that spits fire)
UT: Burstfire Flamethrowers Fire 40% faster
Towers +20% HP
Infantry +1/1 Armour
Houses +5 Garrison
UU: Guardsman (A Medium swordsman with good armour)
UT: Hardshields Infantry 2/0 Armour
Carriers and tanks +3 Garrison Capacity
Starts with 200+ gold
Trade carts move +25% faster
UU: Raider (light but fast and cheap infantry)
UT: Massing Survival Tents work 20% faster
Cavalry +20% HP
Cannon projectiles move faster
Houses +4 LOS
UU: Iron Knight (Strong heavy cavalry)
UT: Saddles cavalry move 10% faster
Aliens +20% HP
Starts with +10 Population
Monster Caves +5 More population
UU: Cystic Runner (Fast alien that spits poison)
UT: Outbreak Fast units train 40% faster
Cumauli have 2x Projectiles (25% speed boost from windstorms upgrade)
Wolves cost -1 monster point
Monster Caves +10% health & 1/1 Armour
UU: Cruelonimbus (Slower cloud that fires fireballs)
UT:Windstorms Cruelonimbi/Cumauli +2 Range
Dinosaurs move 20% faster
Skeletons cost -2 monster points
Monster Caves work 20% faster
UU: Carcharodontosaurus (All rounder but very good vs infantry)
UT: Hatcheries Dinosaurs increased 1/1 armour
Spiders & Wolves +20% HP
Creepers +0.2 blast radius per upgrade (+1 in total)
Skeletons & Iceites +2 attack
UU: Skull Ram (Ram made out of obsidian and bones)
UT: Fire charges Fire units +1 Range
Giants units do +0.2 area damage
Monster Caves +5 Garrison slots
Creepers -1 monster points
UU: Shadow Bear (Medium health and attack)
UT: Giga Combat Giant units +4 attack
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