I released the test patch for the CUtlLinkedList Overflow error.
After all, I was not able to specify a detailed cause.
But, I have decreased entity. As a result, there is a possibility that the
error decreases enough.
Please overwrite this patch if the game crashed by "Twisted Space" because of the error of "CUtlLinkedList Overflow".
If you are not confronted with this error, the patch need not be used.
:Attention:
To our regret, there is no guarantee that the problem solves by this
patch.
Please tell it to me if the problem still happens.
Refer to readme for details.