This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed !
Have fun with these new toys !
YES! I was checking this last night thinking "Damn mp5 where muh patch?!" and here it is with some cool changes, I'm looking forward to seeing the new trader stock.
Can't wait for the port of this mod, ATAZ finna be fire <3
BTW: Do you plan on implementing more weapons from Escape From Tarkov? Question related to the newest EFT patch dropping soon tm, which is gonna add some new beauties to the arsenal.
just as a quick question, the .45 "darts" or whatever those round where called, the highest penetrating .45s (ive seen anyway) at which point will they start spawning in at traders? havent seen them once, only looted from one merc at the waste treatment, and some other random merc
They do spawn at traders', but they have low chance to appear, IIRC between 0.33 and 0.5. Those rounds IRL are so rare that I think they're not even made anymore and they're still more common in game than they actually should be tbh
They're very good weapons even without AP. When it comes to AP capabilities, 9x19mm SMGs are the only ones that can match ARs. However, SMGs and pistols are balanced to be useful even with standard FMJ, and with JHP and +P JHP they're very efficient. AP ammo is only needed for enemies with heavier armor, like elite bandits, mercs and monolith, so one mag (~30rnds) of AP rounds is more than enough most of the time in typical scenario. Enemies you will encounter are mostly low-level bandits and mutants, so until late game an SMG with JHP ammo is probably one of best choices. Plus remember that blunt force trauma is modelled in game - even non-penetrating hits deal damage. So unless you fight enemies in exo, you will be able to kill them with enough hits. With how low the SMG's recoil is, putting even whole magazine in one long burst into enemy's torso shouldn't be any problem.
i completely forgot about the blunt force trauma theyve added, so thanks for reminding me. ive completely broken the economy though, got 4 fully upgraded sniper rifles /battle rifle and an exo, so id say most of my enemies are in lvlv IV armor or exo,. which makes anything softer than FMJ useless, or at the very least, time consuming.
but ill probably start a new game, since ive started crashing, and im always crashing when taking the guide from zaton to yanov, and vice versa
##############Changes in Patch 1.12.2##################
-Updated Mauser pistols hud position
-Updated DDM4 2D scope
-Updated upgrade trees
-added DP28
-Five Key NPCs are now traders: Trapper, Loki, Shulga, Sultan, Nimble
-Revised main traders inventories
-Updated six Beretta variants
Link: Mega.nz
New game is optional, but if you encounter too much crashes after the patch than a new game is needed.
Updated patch with UPD crash fix:
Mega.nz
Thank you based mp5, been waiting for the patch
YES! I was checking this last night thinking "Damn mp5 where muh patch?!" and here it is with some cool changes, I'm looking forward to seeing the new trader stock.
Time to go find me a Samurai Edge
Can't wait for the port of this mod, ATAZ finna be fire <3
BTW: Do you plan on implementing more weapons from Escape From Tarkov? Question related to the newest EFT patch dropping soon tm, which is gonna add some new beauties to the arsenal.
I'd love to but man EFT guns are hell to port, I avoid them as much as I can and only use those we really need.
ATAZ is a really good thing, though it kinda changes some of TAZ features but I can understand, Anomaly is not MISERY.
just as a quick question, the .45 "darts" or whatever those round where called, the highest penetrating .45s (ive seen anyway) at which point will they start spawning in at traders? havent seen them once, only looted from one merc at the waste treatment, and some other random merc
They do spawn at traders', but they have low chance to appear, IIRC between 0.33 and 0.5. Those rounds IRL are so rare that I think they're not even made anymore and they're still more common in game than they actually should be tbh
okay thanks for the reply, guess there wont be any vector/UMPs in my arsenal then
They're very good weapons even without AP. When it comes to AP capabilities, 9x19mm SMGs are the only ones that can match ARs. However, SMGs and pistols are balanced to be useful even with standard FMJ, and with JHP and +P JHP they're very efficient. AP ammo is only needed for enemies with heavier armor, like elite bandits, mercs and monolith, so one mag (~30rnds) of AP rounds is more than enough most of the time in typical scenario. Enemies you will encounter are mostly low-level bandits and mutants, so until late game an SMG with JHP ammo is probably one of best choices. Plus remember that blunt force trauma is modelled in game - even non-penetrating hits deal damage. So unless you fight enemies in exo, you will be able to kill them with enough hits. With how low the SMG's recoil is, putting even whole magazine in one long burst into enemy's torso shouldn't be any problem.
i completely forgot about the blunt force trauma theyve added, so thanks for reminding me. ive completely broken the economy though, got 4 fully upgraded sniper rifles /battle rifle and an exo, so id say most of my enemies are in lvlv IV armor or exo,. which makes anything softer than FMJ useless, or at the very least, time consuming.
but ill probably start a new game, since ive started crashing, and im always crashing when taking the guide from zaton to yanov, and vice versa