This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed ! Have fun with these new toys !
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Textures & Models - Inconsistencies and issues | Locked | |
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Jun 25 2019 Anchor | ||
I thought it would maybe be easier to have a collecting thread for minor issues such as texture issues or glitched models, so I here it is! I'll start of by this one: The high-res pack textures for the stalker "Sunrise" suit arm models are way too bright, I think while converting it the specular map, brightness or such somehow got screwed up? Comparison Vanilla High-res pack: In vanilla, the arm texture is already sometimes a little too bright, or rather washed out. I checked the user.ltx for discrepancies regarding tonemap, lumscale and middlegreys, but everything is as it should be. |
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Jun 25 2019 Anchor | ||
From what I noticed, the whole game lightening is different in both images, it seems brighter in the second image, that could be the reason. |
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Jun 25 2019 Anchor | ||
It is definitely most noticable during cloudy weather. Nonetheless I think there is a problem with the hand and glove. It just seems very off, in terms of milky and lacking contrast, in any lighting conditions. Hope I get my point across! |
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Jul 23 2019 Anchor | ||
Hi, that topic is related to texture crashes, no ? TAZ 2.0 1.10, same game between 1.09 & 1.10. Crash occured near noah's barge, en route to the bridge. The short log gave me this.
The file mentionned weight 5.33 Mo, and seems to be the body for the worn (once opened and looked at, at least) rpk. |
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Jul 23 2019 Anchor | ||
Your issue is related to memory shortage, lower your switch distance to 200 if you have it higher, and lower your ingame settings. |
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Jul 23 2019 Anchor | ||
Thanks, will do. |
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Jul 23 2019 Anchor | ||
If switch distance reduction doesn't help the next best thing is to reduce texture resolution since this is what usually eats up most of the memory |
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