It chrashed again (as I expected). Here is my whole log file:
* Detected CPU: Intel(R) Core(TM) i7-4900MQ CPU @ 2.80GHz [GenuineIntel], F6/M12/S3, 2791.00 mhz, 18-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 65747 files cached 32 archives, 11329Kb memory used.
Init FileSystem 3.105824 sec
'xrCore' build 3967, Dec 14 2009
EH: 9BDBD715169AC65D0242294793C84288
-----loading c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
-----loading c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\adam-l~1\docume~1\stalke~1\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3942884 K], reserved[131956 K], committed[119400 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23682 K], process heap[6648 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[20830 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[1]=c:\games\S.T.A.L.K.E.R. Call of Pripyat\
dir[2]=C:\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx"...
[c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\adam-l~1\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11FC]: NVIDIA Quadro K2100M
* GPU driver: 25.21.14.1972
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 4
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3665312 K], reserved[205052 K], committed[323876 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[140288 K], process heap[29752 K], game lua[2756 K], render[195 K]
* [x-ray]: economy: strings[21330 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
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* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\smoke_cannon
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* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
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* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
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* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
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* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
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* 0.0 : [ 1] glow\glow_blue
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* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
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* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
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* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
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* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
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* 0.0 : [ 1] pfx\pfx_bloodsplash2
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* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] 23
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 32.1 : [ 1] ui\ui_magnifier2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 129.0 : [ 1] ui\ui_ani_cursor
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [ 1] ui\ui_common
* 8192.1 : [ 1] ui\ui_actor_hint_wnd
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"c:\games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 187681 K
Loading objects...
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_2
compiling shader accum_emissive
Loading models...
* [prefetch] time: 4840 ms
* [prefetch] memory: 8179Kb
! Cannot find saved game ~#i#:there are no sound collection with path: interface\v
* phase time: 5009 ms
* phase cmem: 198854 K
* phase time: 4 ms
* phase cmem: 198854 K
* Loading spawn registry...
* 5826 spawn points are successfully loaded
* Loading objects...
* 14120 objects are successfully loaded
* Game 23 is successfully loaded from file 'c:\users\adam-l~1\docume~1\stalke~1\savedgames\23.scop' (1.513s)
* phase time: 1512 ms
* phase cmem: 262061 K
* phase time: 31 ms
* phase cmem: 262105 K
* phase time: 12 ms
* phase cmem: 262105 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 7 ms
* phase cmem: 262138 K
* phase time: 6 ms
* phase cmem: 262138 K
* phase time: 3512 ms
* phase cmem: 385668 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_flat
* phase time: 93 ms
* phase cmem: 397676 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 59802 verts, 1868 Kb
* [Loading VB] 13494 verts, 421 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 61989 verts, 1937 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 17812 verts, 556 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 473529 indices, 924 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 40688 verts, 476 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 912324 indices, 1781 Kb
* phase time: 648 ms
* phase cmem: 397976 K
* phase time: 94 ms
* phase cmem: 411319 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40199 v(20), 21716 p
* [DETAILS] Batch(61), VB(785K), IB(127K)
* phase time: 33 ms
* phase cmem: 411335 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 180 ms
* phase cmem: 412096 K
* phase time: 7 ms
* phase cmem: 412096 K
* phase time: 7 ms
* phase cmem: 412096 K
* t-report - base: 1947, 993998 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 3137 ms
* phase cmem: 450911 K
* phase time: 16 ms
* phase cmem: 450911 K
* [win32]: free[1874584 K], reserved[230148 K], committed[2089508 K]
* [ D3D ]: textures[1062968 K]
* [x-ray]: crt heap[450911 K], process heap[1326826 K], game lua[52046 K], render[133 K]
* [x-ray]: economy: strings[40645 K], smem[3931 K]
! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\actor\hurt4.ogg
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_32 | 10861 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_35 | 10867 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_37 | 10879 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_38 | 10888 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_39 | 10894 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_40 | 10900 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_41 | 10905 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_44 | 10914 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_45 | 10922 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_46 | 10927 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_47 | 10938 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_48 | 10950 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_49 | 10968 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_50 | 10980 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_51 | 10994 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_52 | 11012 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_53 | 11021 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_54 | 11029 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_55 | 11037 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_56 | 11045 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_57 | 11053 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_58 | 11062 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_59 | 11072 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_51 | 11084 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_52 | 11088 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_53 | 11092 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_55 | 11098 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_56 | 11102 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_58 | 11105 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_59 | 11109 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_60 | 11113 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_61 | 11117 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_62 | 11122 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_63 | 11134 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_64 | 11137 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_65 | 11141 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_66 | 11148 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_67 | 11162 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_68 | 11171 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_69 | 11175 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_70 | 11191 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_71 | 11195 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_74 | 11202 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_75 | 11207 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_76 | 11212 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_77 | 11226 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_78 | 11228 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_79 | 11230 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_80 | 11234 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_81 | 11244 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_82 | 11254 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_83 | 11258 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_84 | 11263 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_85 | 11277 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_86 | 11282 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_87 | 11296 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_88 | 11299 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_89 | 11305 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_90 | 11310 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_91 | 11314 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_92 | 11320 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_93 | 11324 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_94 | 11329 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_95 | 11335 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_96 | 11340 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_97 | 11349 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_60 | 11423 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_61 | 11425 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_62 | 11432 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_63 | 11438 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_65 | 11440 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_66 | 11446 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_67 | 11447 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_72 | 11455 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_73 | 11472 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_75 | 11486 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_76 | 11491 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_77 | 11496 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_78 | 11503 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_81 | 11527 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_83 | 11544 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_94 | 11559 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_95 | 11563 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_96 | 11567 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_97 | 11582 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_103 | 11616 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_106 | 11654 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: pas_to_pri_sr | 11082
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: pri_to_pas_sr | 11078
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: jup_to_zat_sr | 11404
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: pas_to_jup_sr | 11080
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: jup_to_pas_sr | 11406
! Cannot find saved game ~#i#:despawning distant npc squads
! Cannot find saved game ~#i#:interpret despawn data - searching in game for zat_dredge_blocker
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader model_distort_2
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader deffer_model_bump_d-hq_4
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
compiling shader model_distort4glass_3
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq
compiling shader model_def_lq_1
current_state 5
next_state 5
item_sect wpn_ak74s
H_Parent sim_default_duty_commando_2
! Unknown command: dump_infos
current_state 5
next_state 5
item_sect wpn_ak74s
H_Parent sim_default_duty_commando_2
intro_start game_loaded
* MEMORY USAGE: 545254 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:
0023:0759C2EE xrGame.dll, CxIOFile::Scanf()