This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed ! Have fun with these new toys !

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crash only near Jupiter Plant (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : The Armed Zone : Forum : Errors and bugs : crash only near Jupiter Plant) Locked
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Jul 4 2019 Anchor

Expression : fatal error
Function : xrServer::Process_update
File : D:\prog_repository\sources\trunk\xrGame\xrServer_process_update.cpp
Line : 39
Description : <no expression>
Arguments : Beer from the creator of 'S_ACTOR '; initiator: 0x00000001, r_tell() = 5382, pos = 5321, objectID = 0

Jul 4 2019 Anchor

Use this fix and load an older save.

Jul 4 2019 Anchor

Can't load any other savegame, it don't even load me in and crashes immediately. Only a new game is working for me but i think it's not worth it at this point. :(

Jul 4 2019 Anchor

Lower your switch distance and try an older save again, it worked for another dude. That's why I always advise a new game with every fix, because of critical ctds will break your game, such as that one. Now you're only hope is a low switch distance and hope a new NPC spawns with the corrected weapon. I can always give you my current savegame which should have a different spawn for all NPCs, and hopefully it'll get you going again. I'm already in Yanov station and passed many quests.

Jul 5 2019 Anchor

Didn't worked for me sadly, if you can send me that savegame that would be pretty sweet!

Jul 6 2019 Anchor

here, see if this works for you. I play as assaulter.

Jul 6 2019 Anchor

worked, thx!

Jul 6 2019 Anchor

Wonderful! enjoy it.

Sep 25 2019 Anchor

Your link is an image link. Can you post the actual link for the fix please?

Sep 25 2019 Anchor

The image link has a sublink on my first comment, download the patch. Here's the latest one.

Sep 26 2019 Anchor

Thanks! I downloaded the patch, but i wasn't be completly honest. My game crashed while the game try to load something near the scientist bunker (probably the scientists).

The error log said nothing useful for me but i paste it here.

FATAL ERROR

[error]Expression : fatal error
[error]Function : xrServer::Process_update
[error]File : D:\prog_repository\sources\trunk\xrGame\xrServer_process_update.cpp
[error]Line : 39
[error]Description : <no expression>
[error]Arguments : Beer from the creator of 'S_ACTOR '; initiator: 0x00000001, r_tell() = 9128, pos = 9067, objectID = 0

stack trace:

Sep 26 2019 Anchor

That's an old issue, occured with an older patch. You must be on patch 1.12.1, and since you encountered that old issue I'm afraid you need to start a new game, or load a much older save, preferably a save before you travel to Yanov for the first time, this will force the game to load new npcs with new loadout, clearing the remnants of the faulty files stored within your savegame.

Sep 29 2019 Anchor

I pasted the patch and started a completly new game. I got CTD by the Water Station, but i was there 2 times before the CTD. (I just left half of my stuff there, and i wanted to bring to the base).

I have not got any error message. I looked into the log file, and the 2 last line is this:

stack trace:

0023:0B78C2EE xrGame.dll, CxIOFile::Scanf()

Sorry for my bad english, I haven't been studying in a long time.

Sep 29 2019 Anchor

Is it the same crash saying S_ACTOR? if so, you're clearly using the wrong patch. This is the one you need, and it has that issue fixed.

Sep 30 2019 Anchor

No. I've already copied the patch. The S_ACTOR log is no more appeared. My (new) log file's last lines is these:

next_state 5
item_sect wpn_ak74s
H_Parent sim_default_duty_commando_2
! Unknown command: dump_infos
current_state 5
next_state 5
item_sect wpn_ak74s
H_Parent sim_default_duty_commando_2
intro_start game_loaded
* MEMORY USAGE: 545210 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:

0023:0B78C2EE xrGame.dll, CxIOFile::Scanf()

I don't know, which is the important stuff, so i just leave it here. I have 8 GB RAM.

Thank you for your help and fast reply.

Sep 30 2019 Anchor

The important stuff is everything under "FATAL ERROR" section, all above is not helping.

Oct 1 2019 Anchor

In this case, there is no "FATAL ERROR" in the log file.

Just a CTD. I try lower the graphic setteings, it's worth a try.

The CTD is begin when the game spawn the npc's. And the game stops just a millisecond. But if i go near to the water station, i got a CTD.

Oct 1 2019 Anchor

Next time your game crashes upload your whole log file.

Oct 1 2019 Anchor

It chrashed again (as I expected). Here is my whole log file:

* Detected CPU: Intel(R) Core(TM) i7-4900MQ CPU @ 2.80GHz [GenuineIntel], F6/M12/S3, 2791.00 mhz, 18-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 65747 files cached 32 archives, 11329Kb memory used.
Init FileSystem 3.105824 sec
'xrCore' build 3967, Dec 14 2009

EH: 9BDBD715169AC65D0242294793C84288

-----loading c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
-----loading c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\adam-l~1\docume~1\stalke~1\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3942884 K], reserved[131956 K], committed[119400 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23682 K], process heap[6648 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[20830 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[1]=c:\games\S.T.A.L.K.E.R. Call of Pripyat\
dir[2]=C:\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx"...
[c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\adam-l~1\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11FC]: NVIDIA Quadro K2100M
* GPU driver: 25.21.14.1972
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 4
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3665312 K], reserved[205052 K], committed[323876 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[140288 K], process heap[29752 K], game lua[2756 K], render[195 K]
* [x-ray]: economy: strings[21330 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
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* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit1
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* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
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* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
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* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
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* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
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* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
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* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
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* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
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* 0.0 : [ 1] amik\weapons\flash_01
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* 0.0 : [ 1] amik\weapons\flash_04
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* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
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* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
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* 0.0 : [ 1] amik\weapons\grishik\5x7x28
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* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
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* 0.0 : [ 50] sky\af3_rainy\lastlight#small
* 0.0 : [ 20] sky\af3_rainy\lastlight2
* 0.0 : [ 20] sky\af3_rainy\lastlight2#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3306] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] 23
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 32.1 : [ 1] ui\ui_magnifier2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 129.0 : [ 1] ui\ui_ani_cursor
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [ 1] ui\ui_common
* 8192.1 : [ 1] ui\ui_actor_hint_wnd
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"c:\games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 187681 K
Loading objects...
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_2
compiling shader accum_emissive
Loading models...
* [prefetch] time: 4840 ms
* [prefetch] memory: 8179Kb
! Cannot find saved game ~#i#:there are no sound collection with path: interface\v
* phase time: 5009 ms
* phase cmem: 198854 K
* phase time: 4 ms
* phase cmem: 198854 K
* Loading spawn registry...
* 5826 spawn points are successfully loaded
* Loading objects...
* 14120 objects are successfully loaded
* Game 23 is successfully loaded from file 'c:\users\adam-l~1\docume~1\stalke~1\savedgames\23.scop' (1.513s)
* phase time: 1512 ms
* phase cmem: 262061 K
* phase time: 31 ms
* phase cmem: 262105 K
* phase time: 12 ms
* phase cmem: 262105 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 7 ms
* phase cmem: 262138 K
* phase time: 6 ms
* phase cmem: 262138 K
* phase time: 3512 ms
* phase cmem: 385668 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_flat
* phase time: 93 ms
* phase cmem: 397676 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 59802 verts, 1868 Kb
* [Loading VB] 13494 verts, 421 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 61989 verts, 1937 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 17812 verts, 556 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 473529 indices, 924 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 40688 verts, 476 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 912324 indices, 1781 Kb
* phase time: 648 ms
* phase cmem: 397976 K
* phase time: 94 ms
* phase cmem: 411319 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40199 v(20), 21716 p
* [DETAILS] Batch(61), VB(785K), IB(127K)
* phase time: 33 ms
* phase cmem: 411335 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 180 ms
* phase cmem: 412096 K
* phase time: 7 ms
* phase cmem: 412096 K
* phase time: 7 ms
* phase cmem: 412096 K
* t-report - base: 1947, 993998 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 3137 ms
* phase cmem: 450911 K
* phase time: 16 ms
* phase cmem: 450911 K
* [win32]: free[1874584 K], reserved[230148 K], committed[2089508 K]
* [ D3D ]: textures[1062968 K]
* [x-ray]: crt heap[450911 K], process heap[1326826 K], game lua[52046 K], render[133 K]
* [x-ray]: economy: strings[40645 K], smem[3931 K]
! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\actor\hurt4.ogg
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_32 | 10861 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_35 | 10867 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_37 | 10879 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_38 | 10888 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_39 | 10894 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_40 | 10900 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_41 | 10905 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_44 | 10914 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_45 | 10922 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_46 | 10927 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_47 | 10938 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_48 | 10950 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_49 | 10968 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_50 | 10980 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_51 | 10994 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_52 | 11012 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_53 | 11021 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_54 | 11029 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_55 | 11037 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_56 | 11045 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_57 | 11053 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_58 | 11062 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: pri_hiding_place_59 | 11072 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_51 | 11084 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_52 | 11088 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_53 | 11092 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_55 | 11098 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_56 | 11102 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_58 | 11105 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_59 | 11109 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_60 | 11113 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_61 | 11117 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_62 | 11122 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_63 | 11134 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_64 | 11137 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_65 | 11141 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_66 | 11148 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_67 | 11162 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_68 | 11171 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_69 | 11175 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_70 | 11191 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_71 | 11195 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_74 | 11202 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_75 | 11207 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_76 | 11212 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_77 | 11226 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_78 | 11228 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_79 | 11230 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_80 | 11234 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_81 | 11244 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_82 | 11254 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_83 | 11258 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_84 | 11263 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_85 | 11277 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_86 | 11282 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_87 | 11296 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_88 | 11299 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_89 | 11305 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_90 | 11310 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_91 | 11314 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_92 | 11320 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_93 | 11324 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_94 | 11329 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_95 | 11335 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_96 | 11340 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: jup_hiding_place_97 | 11349 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_60 | 11423 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_61 | 11425 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_62 | 11432 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_63 | 11438 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_65 | 11440 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_66 | 11446 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_67 | 11447 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_72 | 11455 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_73 | 11472 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_75 | 11486 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_76 | 11491 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_77 | 11496 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_78 | 11503 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_81 | 11527 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_83 | 11544 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_94 | 11559 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_95 | 11563 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_96 | 11567 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_97 | 11582 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_103 | 11616 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: secret stash loaded: zat_hiding_place_106 | 11654 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: pas_to_pri_sr | 11082
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: pri_to_pas_sr | 11078
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: jup_to_zat_sr | 11404
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: pas_to_jup_sr | 11080
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_load: dynamic object loaded: jup_to_pas_sr | 11406
! Cannot find saved game ~#i#:despawning distant npc squads
! Cannot find saved game ~#i#:interpret despawn data - searching in game for zat_dredge_blocker
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader model_distort_2
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader deffer_model_bump_d-hq_4
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
compiling shader model_distort4glass_3
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq
compiling shader model_def_lq_1
current_state 5
next_state 5
item_sect wpn_ak74s
H_Parent sim_default_duty_commando_2
! Unknown command: dump_infos
current_state 5
next_state 5
item_sect wpn_ak74s
H_Parent sim_default_duty_commando_2
intro_start game_loaded
* MEMORY USAGE: 545254 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
stack trace:

0023:0759C2EE xrGame.dll, CxIOFile::Scanf()

Oct 2 2019 Anchor

Welp, something is definitely wrong with your game, a typical crash always has a report, at least that's what all TAZ crashes do. And I did try your savegame and it worked, no clue why your game crashes man. Maybe it's the OS? You have win10?

Oct 4 2019 Anchor

Yes, i have win 10 with the latest update. If the crash is happen, the game is copletely frozen, and I can close the game only with the task manager. I have to switch to another desktop, and open the task manager there.

Oct 4 2019 Anchor

Win10 is known to be a real ass with some old games. If you can try the game on another OS it'll be helpful for noth you and I narrowing the issue.

Oct 7 2019 Anchor

Change CPU affinity of stalker to all core except #0 before you load savegame/Lower switch distance?just incase

Oct 10 2019 Anchor

I solved my problem. The problem was something with the bridge. First, I went from the Ranger station, but it crashed out. Then i tried from the circus anomaly, and doesn't happend anything. No crash. So I really dont no what happend, but the game works fine now. I tried the new game, switch distance, CPU core thing together, but didn't work. Sometimes the game just do the CTD thing, but it is happend in case of "mass spawning". And this is completly different and less annoying, than the freezing crash.

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