Star Wars Mod for the Egosoft X3 series game, specifically Albion Prelude. This mod adds High quality ships, locations and sounds, as close as possible to the original films, something most people seem to loose focus of.

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Obscure weapon resupply bug... (Games : X³: Terran Conflict : Mods : Star Wars Mod Reborn : Forum : Bug Reports : Obscure weapon resupply bug...) Locked
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Dec 3 2018 Anchor

I'm still using 0.99--I'm afraid to update! The last time I did, my fleet of universe traders ships were changed to pieces of junk and that was a hour long nightmare to try and figure out how to transfer the pilots to new ships, junk the old and buy new ones, refit and restart their trading. One universe trader is easy. Fifteen to twenty? A nightmare.


Anyways, on to the bug. Since my fleet has grown substantially and now I have a Venator, I want fighter squadrons, and must arm them. To arm them, I must acquire weapons, and then use the CODEA libraries to auto-outfit the ships(because outfitting fifty fighters per carrier is tedious). That part works.


What doesn't work right is the special command software to resupply my ships with weapons.


But wait... it does work? It does. Sort of. It does a great job procuring whatever weapon I want that is on the list, and this is where the problem lies.


The list of available weapons for my supply mule to go find and supply is too short! There are numerous weapons in X3 Star Wars mod that I need or like--such as the Corellian gun used on the Falcon, that I can't pick my mule to go find. How do we get these weapons added to the list?


Maybe the newest version fixed this?


I'm pretty far in the game so this isn't something anyone will likely come across until they've put a couple hundred hours into the mod. I'm far from being significant, though. I don't even control a sector yet.

Nevermind. Seems the resupply command only lets you resupply what weapons the ship you're delivering to is capable of arming and using.

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