MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC7a)

A new release of Might & Magic: Heroes 5.5 is ready for download! This is a quick necessary update for RC7.

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Hotfix

Because of a critical issue in RC7 with the artifact tables from adventure objects I had to do a quick re-release of RC7, but as result of all the input and discussions the last few days there is a whole lot of extra goodies included. RC7 is removed from the server, RC7a will of course also include everything from RC7.

-Fixed CRITICAL ISSUE ultimate reward not given for obelisk quests.
-Fixed CRITICAL ISSUE some artifacts not given to player by battle sites.

Fast-Paced Gating

Inferno Gating is changed significantly in this version. The gameplay is much more fun, much faster paced, better balanced and allows more tactical planning.

-Reinforcements from gating act almost immediately after they arrive! (their ATB is set to 0.75)
-Time between the call and the first act is 1.25 turns instead of 2 turns!
-To balance this urgash call is removed from game and replaced with swarming gate.
-Amounts are reduced to 15%/20%/25% and 5% for Gate master.
-Delay for caller is 75% of a turn, 50% with Swift gating.
-Gatekeeper gives 0.33% per level.
-banish changed back to 40*level dmg (since it is primarily an inferno counter it needs to be adjusted to the gate %)



-Combat skill retaliation dmg is improved to 10%/17.5%/25% (should be better than offense since first strike is better than retaliate)
-Fixed desc of Combat skill mastery levels containing removed features.
-Cold Death also gives +2 SP at level 20.
-Secrets of Destruction gives +2 K instead of +2 SP at level 20. (to make it more different from cold death)
-clarified pariah desc.
-Added Quest to Amulet of Necromancy: can be offered for stack of Death Knights.
-Added Quest to Ring of Unrepentant: can be offered for stack of mummies.
-Ring of Elementals also boosts summoning in towns by 20%
-Vestment of enlightenment changed formula to (exp=amount of days past*10). (was not supposed to benefit main hero very much)
-Corrected descriptions of crown of leadership, pendant of mastery and teleport other.
-Pit Lords cast meteor shower at expert level.
-Horned demons +1 ini, -2D,-1A.
-Horned demons Explosion dmg multiplier increased from 11 to 40.
-Vermins have +1D,+1HP,-1 ini (offer better tactical variation between imp upgrades)
-Familiars speed reduced to 6 (7 was overpowered) +1A -1D.
-Demons +1 ini (adjusted to upgrades)
-Imps +1Hp,-1 ini (adjusted to upgrades)
-Nightmares +1 min dmg.

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