MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC18f)

Our latest release with new UI elements, bugfixes and balancing.

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We have released patch RC18f, this is a further maintenance release with new UI features, bugfixes and (mostly minor) balance adjustments.

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):

MMH5.5: Discord

sk18f05

Changes

  • AI is a bit more aggressive at hard or higher difficulty and a little less aggressive on normal difficulty
  • ARMG no longer has 50% chance for creating stone hall themed underground, instead has 50% chance for dungeon underground and 25% for the others. Also reduced creep strength on first 2 zones of ladder templates
  • Spirit Link hero ability triggers if at least 1 creature is killed
  • Sorrow Strike creature ability duration from CREATURE_SPELLPOWER to 1 + CREATURE_SPELLPOWER/20
  • Wheel of Fortune creature ability duration changed from CREATURE_SPELLPOWER to 1 + CREATURE_SPELLPOWER/5
  • Rage of the Forest creature ability will not disable "Entangling Roots"
  • Regeneration creature ability is completely reworked - instead of healing for an average of 60 per turn it will heal the creature for as much as possible but is limited to a healing pool of creature_weekly_growth*creature_type_hp + 10%*stack_hp
  • Hero bonus daily income from artifacts, skills and creatures is now present in the game resource bar. Income overview in the Town Management pane is removed.
  • Skills and perks affecting allied and enemy creatures are now visible in the creature spell effect bar (available when you right double click on a creature in combat). They also provide a brief overview of what each effect does.
  • Sar-Issus set creature spellpower bonus is now 100% for 4 equipped pieces and 50% for 2 pieces (changed from 100% for 2 pieces).

Fixes

  • RC18f bug: Game will crash if hero with Ignite perk casts firewall.
  • Arcane Allies perk effect applied on ability spell costs (not on channeling!)
  • Master of Fire perk wrongly calculated defense reduction. It uses the defense value of the target during the time of cast and then substracts it from the base defense value. Now it always uses the current value and just halves it.

sk18f01

sk18f01



Additional Minor Changes


-archery and evasion nerfed to 15%
-encourage nerfed to +0.4 atb
-Avenging strike buffed to 0.3 atb reset
-retaliation strike nerfed to 0.15 atb reset
-fire trap, nerfed to 12*SP dmg at expert
-raise dead nerfed to 32+32*SP heal at expert
-resurrection buffed with 50 base value at expert
-celestial shield nerfed with 200 less base value at expert
-reduced orb artifacts to +30% dmg
-coif of the prophet buffed to 16 mana per day
-staff of sar issus now gives 50% more mana and spellpower to creatures at 2 items and 100% at 4 items and no extra hero spellpower.

sk18f03

-crossbowman +1 attack, -1 max dmg
-inquisitors -2D
-seraphs +2D
-all sylvan tier 1, -1 initiative
-war dancers -1 speed, wind dancers +1 speed
-high druid -2HP
-ancient treants +1A, -1D
-savage treants -5A, +5D, now their functionality is more similar to the alternative before they rage, also simplifies the math of the ability for the player
-pristine unicorns damage changed to 14-18, average reduction is 2.5%, lowered effect of divine strength and weakness to make it more different from the other
-crystal dragons +5HP, +5 max dmg, -3D
-stalkers +1D
-black and red dragons +5 max dmg
-vampire princes +1D
-rakshasa ksatri -2 min dmg
-giants +1 initiative, +20HP
-all centaurs +1 HP, +1A and +1HP at first rage level
-all cyclops +1 speed, +25HP on 2nd rage level instead of speed
-5 wood cost for bear pens moved to arena upgrade
-5 ore cost for dragon graveyard moved to vampire upgrade
-5 ore cost for dragon graveyard upgrade moved to crypt upgrade

sk18f04

-emilia no longer starts with summon elementals spell
-ivor reverted to empowered chain lightning at lvl 30
-edited descriptions of spirit link, symbiosis, rage of the forest and regeneration
-edited descriptions of kyrre, gabrielle, xerxon, marbas and agrael

Post comment Comments
dioxyde0
dioxyde0 - - 69 comments

is it possible to change the font?

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dredknight Creator
dredknight - - 667 comments

yes. I have made a guide on it -> Heroes5.fandom.com

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Guest
Guest - - 690,384 comments

need chinese please

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Guest
Guest - - 690,384 comments

Hey all,

first of all Thank You for this amazing Mod!

I do play (and greatly enjoy) it for a few Releases now, but (might) have found a problem with RC18f.

The change

> Sar-Issus set creature spellpower bonus is now 100% for 4 equipped pieces and 50% for 2 pieces (changed from 100% for 2 pieces).

Seems to have the side effect, that my Arch and Battle Mages now do Spellpower 1 damage on their spell when I put on a second Sar-Issus artifact.

It is odd to see a Fist Of Wrath with 200 Battle Mages doing only 17 damage.

If I remove one artifact, damage is back to normal, so I guess this is a weird side-effect from the update I mentioned above.

It would be nice if this could be looked at.

Thank you very much for all of your hard work!

Sven

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dredknight Creator
dredknight - - 667 comments

indeed there is a bug. Will be fixed in the next release! Thank you for reporting!

Reply Good karma+2 votes
Hasiko
Hasiko - - 13 comments

Found a bug, not sure if patched in newer version. The game will not function for randomly on AI turns, map is ARMG generated with the new grid template at impossible size. Month 6. The game can be operated normally, panning across map etc but the AI progress bar is stuck completely. I have the save file from right before that AI turn if necessary. I have waited for very long and it has made zero progress. It freezes on the second AI’s turn if the game is rebooted but if the save is reloaded by going to the main menu and back it’ll be stuck on the same spot on the progress bar but on the first AI’s turn. Hotseat, if that matters.
Edit: appears to have resolved itself after a reboot of the computer. Not sure why, maybe something had cached while the game was running?

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dredknight Creator
dredknight - - 667 comments

Which exe do you use to play the game? MMH55_64 or MMH55_Utility_64?

If it is the first one it runs a separate process for the AI. If something happened with it, this explains the issue.

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Hasiko
Hasiko - - 13 comments

I use MMH55_64.exe, should I use MMH55_Utility_64.exe? It also just spontaneously stops at around 3/4 progress instead of not functioning at all. It either fully stops right away or slows down drastically (like 3mm after 5 minutes) before stopping.

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dredknight Creator
dredknight - - 667 comments

Try swapping exes for that turn and then revert back.

Reply Good karma+1 vote
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