New patch, this is more than a critical hotfix, but less than a usual bigger patch, more like some important stuff got done much faster than expected.
MMH5.5: Downloads
See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly and can cause major bugs by simply having them in your map folder):
MMH5.5: Discord
MANA OVERHAUL
heroes now immediately recover their mana when visiting a town with a mage guild, interacting isn't even needed, standing on a tile adjacent to the town is already enough, a message will indicate mana was restored. This will correct for ARMG sometimes placing a town at a very impractical angle.
however increasing mana above the cap is no longer possible under any circumstance, mana will be reduced to cap level immediately if the knowledge of the hero goes down.
this is for 3 reasons:
-the system for adding or removing mana above the cap is bugged in vanilla and hard to repair, so it doesn't function properly
-prevent tedious artifact management to play optimally
-blocks might heroes from quickly harvesting an unfair amount of mana before important fights
the eldritch spring now functions the same as wells on all maps (was already the case on ARMG maps, since in competitive play this building was highly problematic). heroes with mystic specialization now start with +1 luck but no longer receive mana above the cap when using arcane ritual
SPELLS
-frenzy costs +10 mana
-teleport costs +4 mana
-hypnotize initiative scaling is reduced below expert level (spell is shattered harder)
-celestial has weaker base HP below expert level (spell is shattered harder and weaker when copied on unicorn)
FIXES
-fixed instances in Elven Female Hero model files, linking to non-existant assets
(I keep finding issues with these models made by someone else, but can't verify if they fix the crashes some users have)
-fixed game crashing when visiting a cartographer
-fixed vampirism when cast on a shadow image stack, causing that stack to become permanent creature (old vanilla bug)
-fixed elemental stockpiles actually giving more resources instead of the intended reduction listed in earlier patchnotes
-possibly reduced odds for installer falsely triggering antivirus programs
-fixed H55 not working when disabling certain settings in .cfg files
This download file as well as the c version got detected by my windows defender for having "Trojan:Win32/Spursint.F!cl", which never happened to me with other versions of this mod. It seems like it could be a false positive as it does not seem to be a problem for some people, but for my own risk, as I don't have a safe way to test it, I won't install it for now.
this is a false positive for sure
Do i need to uninstall the previous mod (RC18c), or can i just install the new mod (RC18d) without problems?
you can install over older rc18 versions
WOW good to know, thank you for answering my question!
After downloading this version, we can't play no one game to the end, on the maps with water BOTS are stuck at mermaid stone and can't move, in the huge maps BOTS are stop moving after couples of turns. If we just try to play on a small map, without water, and dungeon, the game starts to crash at some random moment, we basically can't play any game to the end with my friend after modifying heroes to this version.
This looks like a broken installation.
We have a problem,
While playing, some creatures from my army (about 30%) randomly disappeared.
I tried to open the console in the game, i found a website how to do it but it only works in the original version of the game not in the modded.
How can i open the console in the MMH5.5 mod?
Console should be working by default and open when you press the ` key.
It is only available in single player though.