MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC18)

A new release is ready for download, with major technical updates, balance updates, bugfixes and ARMG updates

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RC18 has finally arrived! This release involved many technical changes so we had to reset our way of working. From a gameplay perspective it mainly serves to fix loose ends in the balance and many small bugs.

EDIT: RC18c replaces RC18 and RC18b, since first aid tent healing needed immediate fixing, RC18b extra changes:

-fixed game crashing when trying to generate map with _Utility.exe
-fixed elven female model not using simplified geometry and skeleton for the LOD model
-fixed conjured phoenix having bravery ability

-fixed regression bug where First Aid Tent having much too low healing power
-changed texture formatting on elven female models to fix crashes (again)
-fixed Pariah named Scorched Earth
-fixed Enchanters not starting by default with Master of Wrath
-fixed Agbeth specialization producing wrong dmg calculation in UI
-fixed righteous fortitude and divine guardian looping text messages

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly and can cause major bugs by simply having them in your map folder):

MMH5.5: Discord

Changelist:

TECHNICAL

-dredknight modified the implementation of hex edits in the MMH5.5 executable, moving most hex edits to a separate dll file. This should make the executable more stable and prevent triggering windows Data execution prevention and other 3rd party security software related crashes or failures to run at all.
-fixed some issues with female elven and academy model assets, to fix crashes when opening hero inventory

SKILLS

-eternal light is renamed searing light and now gives blind instead of cleansing and also +6 mana regeneration
-twilight now teaches eldritch arrow and empowered eldritch arrow and no longer boosts mana regen
-the rune of flame is slightly recolored and renamed rune of protection and now gives cleansing instead of eldritch arrow
-divine guardian now also gives regeneration and +2 defense, and swaps with divine fortitude depending on class
-light magic skilltree is restructured as in screenshot below.

rc1801

-avengers have 10% chance for War machines and 8% for leadership
-rangers have 8% chance for War machines and 10% for leadership
-Avengers learn Imbue ballista instead of engineering
-Avengers learn 'scorched earth' after imbue ballista
-twisted avenger now gives +3 spellpower
-New perk in war machines 'scorched earth' gives +3 spellpower, gives all creatures +10% fire dmg, but lowers morale by -1 permanently

rc1801

-Empowered spells damage bonus changed from 50% to 30% + 1% per hero level
-mark of the sorceror resets ATB to 0.33 instead of 0.25
-refined mana is renamed 'arcane allies' and gives +2 morale instead of +2 knowledge, except for chieftains it still gives knowledge
-Hellfire now has 66% chance to trigger instead of 30%, but inflicts 7*SP instead of 15*SP dmg at half the mana cost.
-magic mirror chance increases by 0.5% per hero level instead of 1%
-snatch no longer causes hero to keep movement points after fleeing combat
-imp scavengers and hold the line no longer have a level 10 requirement to give creatures,
-clarified description of imp scavengers
-fixed stat bonus not revoked when Learning is removed via Memory Mentor

SUMMONING

-The raise dead spell is renamed to 'reanimation' and now also resurrects elemental creatures
-the master of conjuration perk now also gives +4 spellpower to wasp swarm
-the banish perk now also give +2 spellpower
-all elemental creatures are no longer affected by morale, so that summons can't be countered with negative morale
-phoenix cost +4 mana, is 25% more durable and initiative scales to around +3 more at 25-30 SP,
-avatar of death is 25% more durable, +1 base speed and initiative scales to around +3 more at 25-30 SP
-summon elementals summons 2x sp instead of 1.8 sp at expert level
-air elementals +1 initiative
-fire elementals +1 initiative -1 dmg
-water elementals +2 min dmg
-earth elementals +1 max dmg
-water and fire affinity swap DBC value bonus
-elementals exp value increased by 10
-fixed wrong mana value in creaturepedia for water elementals
-fixed calculation for water elementals mana after splitting as neutral stack

rc1803

MISCELLANEOUS

-Armageddon no longer applies ignite
-frenzy loses twice more dmg per level if shattered
-sorrow base strength is reduced by -1 morale/luck per mastery level
-magic resistance perk effect lowered to 12%
-armor of forgotten hero resistance lowered to 8%
-sun cross resistance increased to 8%
-pendant of interference resistance lowered to 4%
-boots resistance lowered to 12%
-reduced aura of magic resistance creature ability to 24%
-reduced the scaling on the +HP creature mini-artifacts by 25%
-the golems magnetism ability absorbs 2% instead of 5% per weekly growth
-torpor lasts for 1.2 instead of 1 turn
-marksman +1 min dmg
-crystal dragons +5HP
-goblin defilers now cast 1x magical immunity instead of 2x cleansing and have 24 mana
-flamelords cannot cast flamestrike when they are neutrals
-added mana penalty for blood mistresses when splitting in 3 or 4
-fixed Djinn bad Luck cast positive luck on enemy instead of negative
-Multiplayer agrael starts with basic gating and is the only sorceror who can have it (like anwen)
-Sorgal starts with war machines and has his old specialization back
-Kythra starts with logistics
-freyda starts with master of wrath
-guarg starts with master of wrath
-ylthin and melodia start with master of wrath
-gem starts with arcane intuition and basic light magic
-default spell for knights is now divine strength instead of haste
-fixed divine guardian formula text
-resurrection messages after battles now indicate the type of resurrected creature

rc1803

ARMG

-added new bizarre oversized template GRID by Fraxinus, 8P-Grid, it has 81 zones and hundreds of portals
-elemental stockpiles give on average 33% less resources
-battle sites will now start growing their population on day 8, while before that the armies are 'day 8 size',
this fixes an issue with the growth curve making armies too small very early in order to make the math work well later.
-reduced guard strength of primary skill boost buildings on ARMG by 20%
-reduced difficulty in third zone of loop-l
-reduced difficulty in second zone of ladder-l
-added more dimension doors to team templates with zone size 6600+
-added more dimension doors to jebus middle zones

Post comment Comments
Strogglet15
Strogglet15 - - 1,329 comments

"dredknight modified the implementation of hex edits in the MMH5.5 executable, moving most hex edits to a separate dll file. This should make the executable more stable and prevent triggering windows Data execution prevention and other 3rd party security software related crashes or failures to run at all."

That's some very nice news indeed!

Reply Good karma Bad karma+4 votes
Guest
Guest - - 690,484 comments

Hello. My antivirus (Win Defender) is flagging the file as dangerous Trojan:Win32/Spursint.F!cl.

I'm 100% sure it's a false positive but you might want to check on why it does so

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dredknight Creator
dredknight - - 667 comments

this is 18? 18b? what about 18c?

Reply Good karma+1 vote
degraal
degraal - - 3 comments

Finally RC18! Waited it for so long :) thanks a lot! tested it yday all works fine!

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Guest
Guest - - 690,484 comments

Can't run file, tagged as virus

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dredknight Creator
dredknight - - 667 comments

can install it? or cant start the mod?

If you can install it, which file that gives problem and what type of vulnerability it is detected like?

Reply Good karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,117 comments

Cool!

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Guest
Guest - - 690,484 comments

Do I need Tribes of the east or is Heroes V standard edition enough for H 5.5?

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dredknight Creator
dredknight - - 667 comments

Tribes of the East only.

Reply Good karma+1 vote
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