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MMH5.5: Discord
Fix urgent issue:
-fixed gamebreaking issue: hero Benedikt causing CTDs if anyone uses him
Might:
-The first aid tent scales with hero defense primary skill as: 10 + 5/6/8/10 * D, based on War Machine mastery
-The Defense secondary skill adds +20/+40/+80 healing to the tent, based on mastery
-Pocket resurrection artifacts scale with Defense
-Vitality perk now gives the medical bag instead of first aid tent
-armorer perk buffed to 20%
-Power of Endurance renamed Power of Stone and now gives mass deflect missile at advanced mastery
-Chieftains now use the regular spellbook and can therefore without bugs have all warcries + 3 or more abilities
-Chieftains can also use Town portal again
-retaliation strike resets atb to 1
-avenging strike resets atb to 0.75
-snatch and navigation swap places in skillwheel
-death knights develop as 35-40-10-15 and start with defense
-necromancers are more offensive: 25-15-35-25 and get offense more easily
Balance PvP hit and run attacks:
-'Shackles of the Last Man' is renamed 'Shackles of War' and lowered to minor artifact with 0 value, the artifact isn't generated or for sale.
-All 4 corrupt.. perks in shatter skills are renamed 'shackle..' and give the hero a Shackles of War artifact.
Make Artificer more useful early game:
-Consume Artifact perk is renamed Artifact Handling and the ability is renamed Dissolve Artifact.
-Artifact handling also includes the following: 'The hero constructs a Wand artifact with random spell enchantment for personal use and adds it to his inventory..'
Magic:
-arcane ritual now costs 12, 10 or 8 movement points for every mana point recovered depending on the mastery of Sorcery.
-mystic spec reduces cost by 2 on every Sorcery level.
-occultism now reduces magic proof by 20/30/40% instead of 20/40/50%.
-swapped secrets of destruction for new perk: chaotic discharge - gives 25% magic-proof as long as hero has positive luck.
-removed circle of winter from cold death perk.
-pendant of mastery doesn't boost occultism percentage.
-erratic mana now has 100% chance for 10-30% reduction, removed mana regeneration.
-hero spec swaps: naadir - harvester, deirdre - windspeaker, markal - soulhunter, jeddite - dark conjurer
-dirael - starts with master of conjuration
-gem, ylthin - start with master of blessings
-eruina - starts with basic occultism
-kujin, haggash - start with first aid tent
-mukha and shiva - start with a wyvern
-fixed starting skills for calid, biara, agrael, garuna, erika, svea, cyrus, jhora, deirdre, benedikt, sandro & markal
-fixed town conversion costing 3000 when it says 1000
-fixed some inappropriate artifacts for seer quests on ARMG
-improved artificer skill desc
Artifacts:
-Staff of the netherworld now reduces enemy initiative by 15%, but has no luck penalty
-raised orb of prophet, edge of balance and tower shield to major artifact 16k
-lowered ring unrepentant and eternal light to minor artifact 12k
-governors quill value to 16k
-ice shield and dragon sword to 20k
-Broken will and shadowbrand rings to 24k
-angelic voice to 20k