MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East (standalone) or HOMM5 Complete. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. The AI is much more intelligent and calculated much faster. Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI.

Report RSS MMH5.5: Release Notes (RC15 Beta 12)

A new release is ready for download with more fixes and balance improvements

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Download the latest patch here:

Download Beta 12

Our discord server with large compatible maps database and growing online play community:

MMH5.5: Discord

Fix urgent issue:
-fixed gamebreaking issue: hero Benedikt causing CTDs if anyone uses him

Might:
-The first aid tent scales with hero defense primary skill as: 10 + 5/6/8/10 * D, based on War Machine mastery
-The Defense secondary skill adds +20/+40/+80 healing to the tent, based on mastery
-Pocket resurrection artifacts scale with Defense
-Vitality perk now gives the medical bag instead of first aid tent
-armorer perk buffed to 20%
-Power of Endurance renamed Power of Stone and now gives mass deflect missile at advanced mastery
-Chieftains now use the regular spellbook and can therefore without bugs have all warcries + 3 or more abilities
-Chieftains can also use Town portal again
-retaliation strike resets atb to 1
-avenging strike resets atb to 0.75
-snatch and navigation swap places in skillwheel
-death knights develop as 35-40-10-15 and start with defense
-necromancers are more offensive: 25-15-35-25 and get offense more easily

Balance PvP hit and run attacks:
-'Shackles of the Last Man' is renamed 'Shackles of War' and lowered to minor artifact with 0 value, the artifact isn't generated or for sale.
-All 4 corrupt.. perks in shatter skills are renamed 'shackle..' and give the hero a Shackles of War artifact.

Make Artificer more useful early game:
-Consume Artifact perk is renamed Artifact Handling and the ability is renamed Dissolve Artifact.
-Artifact handling also includes the following: 'The hero constructs a Wand artifact with random spell enchantment for personal use and adds it to his inventory..'

Magic:
-arcane ritual now costs 12, 10 or 8 movement points for every mana point recovered depending on the mastery of Sorcery.
-mystic spec reduces cost by 2 on every Sorcery level.
-occultism now reduces magic proof by 20/30/40% instead of 20/40/50%.
-swapped secrets of destruction for new perk: chaotic discharge - gives 25% magic-proof as long as hero has positive luck.
-removed circle of winter from cold death perk.
-pendant of mastery doesn't boost occultism percentage.
-erratic mana now has 100% chance for 10-30% reduction, removed mana regeneration.
-hero spec swaps: naadir - harvester, deirdre - windspeaker, markal - soulhunter, jeddite - dark conjurer
-dirael - starts with master of conjuration
-gem, ylthin - start with master of blessings
-eruina - starts with basic occultism
-kujin, haggash - start with first aid tent
-mukha and shiva - start with a wyvern
-fixed starting skills for calid, biara, agrael, garuna, erika, svea, cyrus, jhora, deirdre, benedikt, sandro & markal
-fixed town conversion costing 3000 when it says 1000
-fixed some inappropriate artifacts for seer quests on ARMG
-improved artificer skill desc

Artifacts:
-Staff of the netherworld now reduces enemy initiative by 15%, but has no luck penalty
-raised orb of prophet, edge of balance and tower shield to major artifact 16k
-lowered ring unrepentant and eternal light to minor artifact 12k
-governors quill value to 16k
-ice shield and dragon sword to 20k
-Broken will and shadowbrand rings to 24k
-angelic voice to 20k

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