Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky. Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured. Around 1000 years later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it. Special thanks to Galle for letting me use the cybernetic portraits and hats from Crisis of the Confederation ***The Random World setting is not currently working, for Random World please view the separate Mars mod on Steam.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Middle Mars v1.07

Middle Mars v1.07

Full Version

Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All...

Western Pacific - Random World v1

Western Pacific - Random World v1

Full Version 5 comments

Cyber Kings - Western Pacific can currently only be used with the Random World setting which requires the Holy Fury DLC, or with the provided save file...

Middle Mars v1.06

Middle Mars v1.06

Full Version

Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All...

Middle Mars v1.05

Middle Mars v1.05

Full Version

Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All...

Middle Mars v1.01

Middle Mars v1.01

Full Version

-Fixed issue which made playing as a tribal ruler unviable -Added Holy Sites and names for all reformed pagans -Reformed pagan religion head titles should...

Middle Mars and Portrait Submod

Middle Mars and Portrait Submod

Full Version

Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All...

Post comment Comments
Guest
Guest - - 691,834 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Nomina Culturarum et Titulorum

Nomina Culturarum et Titulorum

Grand Strategy

A mod I made after getting tired of having multiple mods just to have cultural/more accurate titles. I pulled from both aeg0n94's "Verba Non Acta" and...

MTR - Medieval Trade Routes 4 HIP

MTR - Medieval Trade Routes 4 HIP

Grand Strategy

Ever wondered why the trade ends at Middle East and North Africa? Wonder no more. It is known... Well actually its not. I have no idea either. Was there...

SinStar87's Submod Installer by Brojan

SinStar87's Submod Installer by Brojan

Grand Strategy

This is the installer version of SinStar87's submods for a Game of Thrones mod.

Enhanced Difficulty

Enhanced Difficulty

Grand Strategy

Enhanced Difficulty is a mod that aims to improve the difficulty system of Crusader Kings 2 by adding difficulty traits with various effects.

ATBLG - Aegon's Tweaks to Better Looking garbs

ATBLG - Aegon's Tweaks to Better Looking garbs

Grand Strategy

Hate the vanilla Italian, Norse, Byzantine, Iberian portraits? You have come to the right place.

Fasterer De Jure Drift

Fasterer De Jure Drift

Grand Strategy

This mod moves the de jure drift time from 100 years to 25 years.

X