MERP is a total conversion modification of the Elder Scrolls IV: Oblivion. Explore Middle-earth in a fully open-ended environment like you've never seen before. Play races like Elves, Men, Hobbits and Dwarves and take part in the War of the Ring.
These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.
Left walls and gates are maybe the best. What is that top row?
Final wall could have those pilars without those bonfires from second wall design in between those first walls sword like things.
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Controlled fires are hardly a danger and are rather necessary for light :P. However, that is why I mentioned the combination idea in the post above yours. However, which design of these three I have drawn will be used is largely up to the modelers and exterior devs of the team ;)
These are the designs for the walls of Caras Galadhon in Lorien. Just to clarify, these are three options, but we will obviously only use one. The final wall will probably be a blend of the first and second designs. The third one isn't as good.
Left walls and gates are maybe the best. What is that top row?
Final wall could have those pilars without those bonfires from second wall design in between those first walls sword like things.
I like the left one two. The top row is a top-down view, including a concept for how the stairs will work for getting on and off the wall. I personally would prefer a combination of the first and second: the first ones gate with a pointed arch on either side, followed by a pillar with no fire, then a pointed arch, then a pillar with fire, etc.
Should there really be FIRES in Caras Galadhon, the city of trees?
Controlled fires are hardly a danger and are rather necessary for light :P. However, that is why I mentioned the combination idea in the post above yours. However, which design of these three I have drawn will be used is largely up to the modelers and exterior devs of the team ;)