MechWarrior: Living Legends is a total conversion mod for Crysis Wars turned standalone, mixing BattleTech's combined-arms warfare and universe with BattleField's vast open maps and domination style gameplay.

Post news Report RSS MechWarrior: Living Legends July Newsletter.

In this month’s edition, the team behind MechWarrior: Living Legends (MWLL) would like to show you all of the different models we have been working on for this month. We are continually striving to provide the title with high quality game assets and our standards are set very high. We’ve really

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In this month’s edition, the team behind MechWarrior: Living Legends (MWLL) would like to show you all of the different models we have been working on for this month. We are continually striving to provide the title with high quality game assets and our standards are set very high.

Clan Shadow Cat Inner Sphere Raven

We’ve really stepped it up this month as new members are constantly joining the team and bringing some new talent to the table. Below are the current models that are being worked on before they are sent down the production pipeline to the texture artists. We welcome many new members to the team and look forward to bringing you more updates.

Swift Wind Scout Vehicle Inner Sphere Combat Shotgun

For more news and information visit our profile MechWarrior: Living Legends
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TheHappyFriar
TheHappyFriar - - 518 comments

sweet. was hoping you guys were testing in D3/Q4 rather then waiting. Shouldn't (hopefully) be much different in many respects then ET:QW.

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xcriminalx Author
xcriminalx - - 100 comments

Thanks Chunky for the front page post. Really appreciate it.

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Aeneas2020
Aeneas2020 - - 922 comments

awesome guys i can't wait i love mechs :D

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theholygod
theholygod - - 3 comments

Those models make me feel so inadequate. I cant believe the level of detail! Are they purely smoothshaded or are you using normal mapping?

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mrtywalsh
mrtywalsh - - 142 comments

This is the first QW's mod I've seen. Nice work, it'll be nice to see some ingame material for this beautiful looking engine. It's going to be interesting to see since this really is a modable MP game with a version of the Doom 3/Quake 4 Engine. Since those MP's were small in size, and player count. I'm baked.

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xcriminalx Author
xcriminalx - - 100 comments

By -theholygod | Sat 21st Jul, 2007 @ 3:28:41am
Those models make me feel so inadequate. I cant believe the level of detail! Are they purely smoothshaded or are you using normal mapping?

Hey guys thanks for all the encouragment we all really appreciate it.

To answer your question these are the high poly models of the particular game assets. We are using the Doom 3's engine amazing normal mapping capabilities to create some very eye catching game assets. All of the models you see here started actually as a low poly 1200-5000 (depending on what it is) and we basically built all the detail into them and rendered out the high poly's because they are so much more interesting to look at.

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Groove_Champion
Groove_Champion - - 22 comments

let me emphasize that this is the only time i will ever say this

HOTT

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Zirty
Zirty - - 155 comments

You need to model the awesome .

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TheHappyFriar
TheHappyFriar - - 518 comments

are you testing anything in doom 3 to see how movements & such will work or just working on assets?

can we get some shots showcasing size ratios? Love to see a man next to a battlemaster. :D

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xcriminalx Author
xcriminalx - - 100 comments

That my friend will not be a problem in the slightest...we are actually testing mostly everything (except the animations) in Doom 3 an Quake 4. I had some screenshots from a test level with the scale of the demolisher tank/ catapult and elemental but i'll see if we can't whip up a few more interesting ones for ya.

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