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------------- VERSION 0.14.3 ------------
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------ BUG FIXES ------
- Fix for hitsound indicators going wild and appearing on weapons they were not meant for while disappearing on those they were.
------- GAMEPLAY ----------
- Decreased minimum arming range on ATM-STD ammo slightly so that it more often hits at stated min range.
- Slight increase for AC10 bullet lifetime, increasing its max range. Lowered damage drop off per meter to 1 from 1.5.
- Increased max range on Small X Pulse Laser to 350 from 300.
- Variant tweaks for:
Regulator C - Argus C - Mars A - Huit E - Kodiak B and D.
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--------- KNOWN ISSUES - 0.14.3 ---------
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------ GAMEPLAY -------
- If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :)
- In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter.
- BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly.
- When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button)
- BA hardmount MG cannot be fired during SRM reload while the SRM are selected
- BA arm remains in position when hardmount MG is expended - weapon switch clears it
- BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected
- BA hardmount MG is not yet textured.
- BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however.
- Bpod hit detection remains buggy
- In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that.
- BA will show up as both air and surface targets
---- GAME SYSTEMS -----
- Crashes can happen. Workarounds are available in the Troubleshooting guide.
- You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide.
------- AUDIO ---------
- Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving.
-------- MAPS ---------
- TC_Palisades: Both ASF factories will only build one ASF at a time.
- TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved
- TC_Scorched on low settings may cause blinding issues in the water
-------- HUD ----------
- Certain HUD elements might overlap other UI elements.
- BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once
- There is a hang up in frames when you switch targets when using the tank HUD.
------ CONTROLS -------
- DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: Wiki.mechlivinglegends.net
-------- VISUAL -------
- Sometimes solid yellow camo looks like gold on certain assets