Would you like to play old MechCommander Gold in wide resolution? You can in 4 new resolutions: - 1024x768, - 1440x900, - 1600x900, - 1920x1080. There is MCG original and expansion campaign, plus 3 sets of 2 preinstalled custom campaigns.

Post tutorial Report RSS MC - Player's Guide - Light BattleMechs

Light BattleMechs Actually i'm recreating the tactical guide for mechcommander beginners and players. Since NoGutsNoGalaxy.net is lost - the only copy of information seems to be the one on my personal backup. I upload the information with some cosmetical redesign here on ModDB. This is Part II of the MechCommander/MC Player's Guide:

Posted by on - Basic Other

017 BannerMCG BattleMechs


Light BattleMechs

Sorted by weight


Commando (Inner-Sphere Mech)


001 CommandoA
001 CommandoW
001 CommandoJ


Commandos are often dispatched singly or in pairs to scout ahead or to monitor enemy movement.
The lighest 'Mech of the game, the Commando bases its weaponry around SRM Racks, and it is ideal for reconaissance. You will encounter groups of Commandos and Firestarters, but both 'Mechs lack good long-range capability, so concentrate fire on single targets.

GreenCommando

The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.

  • Typa A Cost: 14.150
  • Type W Cost: 13.290
  • Type J Cost: 16.250
  • Weight: 25 tons
  • Speed: 27 m/s
  • Armor: Light

Type A/J Equipment: (16 tons Payload)

  • 1 Laser
  • 4 SR Missile Pack
  • 1 Sensor - Basis

Type W Equipment: (19 tons Payload)

  • 2 Laser
  • 1 ST-SR Missile Pack
  • 2 SR Missile Pack
  • 1 Sensor - Basic

Firestarter (Inner-Sphere Mech)


002 FirestarterA
002 FirestarterW
002 FirestarterJ


This Mech is built for urban combat and carries effective short-range weaponry.
First designed to carry large numbers of Flamers to set tactical fires across the battlefield, the modern-day Firestarter employs the latest technologies to become a powerful light 'Mech hunter, especially in the W variant, thanks to its PPC. W variant is also interesting because it doesn't support Flamers.

firestarter b1firestarter

The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.

  • Typa A Cost: 17.620
  • Type W Cost: 19.530
  • Type J Cost: 19.720
  • Weight: 30 tons
  • Speed: 27 m/s
  • Armor: Light

Type A/J Equipment: (19 tons Payload)

  • 2 Heavy Flamer
  • 1 SR Missile Pack
  • 1 Sensor - Basic

Type W Equipment: (22 tons Payload)

  • 1 Laser
  • 2 SR Missile Pack
  • 1 PPC
  • 1 Sensor - Basic

Uller / Kit Fox (Clan Mech)


003 UllerA
003 UllerW
003 UllerJ


Though used mostly as a scout Mech, the Uller can handle itself against any foe in its weight class.
The lighest Clan 'Mech you'll encounter the Uller provides some long-range firepower thanks to its Light Ultra AC, though it excels at medium and short range combats where its twin Lasers and Strek SRM can deal significant amounts of damge to other light 'Mechs. Ullers will usually escort Cougars, forming a deadly couple for any light 'Mech Lance.

uller

The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.

  • Typa A Cost: 23.410
  • Type W Cost: 22.450
  • Type J Cost: 25.510
  • Weight: 35 tons
  • Speed: 27 m/s
  • Armor: Light

Type A/J Equipment: (21 tons Payload)

  • 1 C ST-SR Missile Pack
  • 2 C ER Laser
  • 1 C Lt. Ultra Autocannon
  • 1 C Sensor - Basic

Type W Equipment: (25 tons Payload)

  • 2 C ST-SR Missile Pack
  • 2 C ER Laser
  • 1 C Lt. Ultra Autocannon
  • 1 C Sensor - Basic

Cougar (Clan Mech)


004 CougarA
004 CougarW
004 CougarJ

The Clan light Mech is an effective heavy scout or fast-attack front-line combat unit.
The Cougar is a light 'Mech dedicated to fire support and long-range fights.
It´s high speed allows the Cougar to quickly change firing positions and escape from close assault, where its light armor and lack of short-range weapons will be deadly for this 'Mech. You'll encounter large numbers of Cougars, and you'll be able to salvage every variant. The J variant is useful for reconaissance duties.

cougar

The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.

  • Typa A Cost: 33.870
  • Type W Cost: 38.280
  • Type J Cost: 36.050
  • Weight: 35 tons
  • Speed: 27 m/s
  • Armor: A: Moderate ; W/J: Light

Type A/J Equipment: (28 tons Payload)

  • 1 C Heavy Flamer
  • 1 C Large PS Laser
  • 3 C LR Missile Rack
  • 1 C Sensor - Basic

Type W Equipment: (34 tons Payload)

  • 2 C Large PS Laser
  • 4 C LR Missile Rack
  • 1 C Sensor - Basic

Stiletto (Inner-Sphere Mech)


005 StilettoA
005 StilettoW
005 StilettoJ

The Stiletto, the fastest Mech in the IS arsenal, carries Intermediate Sensors.
The fastest ’Mech in the Inner Sphere arsenal carries an Intermediate Sensor for advance warning of opponents near range. Its speed gives it unparalleled ability to evade combat with sufficient weaponry to extract itself from a skirmish while damaging opponents. A good unit for scouting or recon missions, the Stiletto may be the Inner Sphere’s answer to the Clan’s Uller, although its reliance on ammo-based weapon systems make it susceptible to resupply failures.

Stiletto

The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.

  • Typa A Cost: 22.420
  • Type W Cost: 22.070
  • Type J Cost: 26.780
  • Weight: 35 tons
  • Speed: 36 m/s
  • Armor: A: Moderate ; W/J: Light

Type A/J Equipment: (17,5 tons Payload)

  • 1 ST SR Missile Pack
  • 3 LRM Rack
  • 1 Sensor - Intermed

Type W Equipment: (20,5 tons Payload)

  • 1 Large PS Laser
  • 2 LRM Rack
  • 1 Sensor - Intermed

Raven (Inner-Sphere Mech)


006 RavenA
006 RavenW
006 RavenJ

The Raven Scout Mech is designed to mount sophisticated electronic warfare components.
Designed for Electronic Warfare for Companies, the Raven has most of its internal space assigned to carry these suites, sacrifing everything else for them. The Raven is a support 'Mech, not designed for fights, though it has some short-range weapon systems that be used for self-defense. The most interesting variant is the W for its larger weapon capacity, or the J for advanced recons.

newraven2119665 raven schematic 1raven

The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.

  • Typa A Cost: 27.640
  • Type W Cost: 28.900
  • Type J Cost: 29.740
  • Weight: 35 tons
  • Speed: 27 m/s
  • Armor: A: Moderate ; W/J: Light

Type A/J Equipment: (19 tons Payload)

  • 2 Laser
  • 1 ST SR Missile Pack
  • 2 SR Missile Pack
  • 1 Guardian ECM
  • 1 Beagle Probe
  • 1 Sensor - Advanced

Type W Equipment: (22 tons Payload)

  • 2 Laser
  • 1 ST SR Missile Pack
  • 1 Large Laser
  • 1 Guardian ECM
  • 1 Beagle Probe
  • 1 Sensor - Advanced

(c) by RizZen (2018) - overhauled (2020) - contains quotes from Briareos Kerensky, (2005)

Previous article <-> Next article

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: