Light BattleMechs
Sorted by weight
Commando (Inner-Sphere Mech)
Commandos are often dispatched singly or in pairs to scout ahead or to monitor enemy movement.
The lighest 'Mech of the game, the Commando bases its weaponry around SRM Racks, and it is ideal for reconaissance. You will encounter groups of Commandos and Firestarters, but both 'Mechs lack good long-range capability, so concentrate fire on single targets.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 14.150
- Type W Cost: 13.290
- Type J Cost: 16.250
- Weight: 25 tons
- Speed: 27 m/s
- Armor: Light
Type A/J Equipment: (16 tons Payload)
- 1 Laser
- 4 SR Missile Pack
- 1 Sensor - Basis
Type W Equipment: (19 tons Payload)
- 2 Laser
- 1 ST-SR Missile Pack
- 2 SR Missile Pack
- 1 Sensor - Basic
Firestarter (Inner-Sphere Mech)
This Mech is built for urban combat and carries effective short-range weaponry.
First designed to carry large numbers of Flamers to set tactical fires across the battlefield, the modern-day Firestarter employs the latest technologies to become a powerful light 'Mech hunter, especially in the W variant, thanks to its PPC. W variant is also interesting because it doesn't support Flamers.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 17.620
- Type W Cost: 19.530
- Type J Cost: 19.720
- Weight: 30 tons
- Speed: 27 m/s
- Armor: Light
Type A/J Equipment: (19 tons Payload)
- 2 Heavy Flamer
- 1 SR Missile Pack
- 1 Sensor - Basic
Type W Equipment: (22 tons Payload)
- 1 Laser
- 2 SR Missile Pack
- 1 PPC
- 1 Sensor - Basic
Uller / Kit Fox (Clan Mech)
Though used mostly as a scout Mech, the Uller can handle itself against any foe in its weight class.
The lighest Clan 'Mech you'll encounter the Uller provides some long-range firepower thanks to its Light Ultra AC, though it excels at medium and short range combats where its twin Lasers and Strek SRM can deal significant amounts of damge to other light 'Mechs. Ullers will usually escort Cougars, forming a deadly couple for any light 'Mech Lance.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 23.410
- Type W Cost: 22.450
- Type J Cost: 25.510
- Weight: 35 tons
- Speed: 27 m/s
- Armor: Light
Type A/J Equipment: (21 tons Payload)
- 1 C ST-SR Missile Pack
- 2 C ER Laser
- 1 C Lt. Ultra Autocannon
- 1 C Sensor - Basic
Type W Equipment: (25 tons Payload)
- 2 C ST-SR Missile Pack
- 2 C ER Laser
- 1 C Lt. Ultra Autocannon
- 1 C Sensor - Basic
Cougar (Clan Mech)
The Clan light Mech is an effective heavy scout or fast-attack front-line combat unit.
The Cougar is a light 'Mech dedicated to fire support and long-range fights.
It´s high speed allows the Cougar to quickly change firing positions and escape from close assault, where its light armor and lack of short-range weapons will be deadly for this 'Mech. You'll encounter large numbers of Cougars, and you'll be able to salvage every variant. The J variant is useful for reconaissance duties.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 33.870
- Type W Cost: 38.280
- Type J Cost: 36.050
- Weight: 35 tons
- Speed: 27 m/s
- Armor: A: Moderate ; W/J: Light
Type A/J Equipment: (28 tons Payload)
- 1 C Heavy Flamer
- 1 C Large PS Laser
- 3 C LR Missile Rack
- 1 C Sensor - Basic
Type W Equipment: (34 tons Payload)
- 2 C Large PS Laser
- 4 C LR Missile Rack
- 1 C Sensor - Basic
Stiletto (Inner-Sphere Mech)
The Stiletto, the fastest Mech in the IS arsenal, carries Intermediate Sensors.
The fastest ’Mech in the Inner Sphere arsenal carries an Intermediate Sensor for advance warning of opponents near range. Its speed gives it unparalleled ability to evade combat with sufficient weaponry to extract itself from a skirmish while damaging opponents. A good unit for scouting or recon missions, the Stiletto may be the Inner Sphere’s answer to the Clan’s Uller, although its reliance on ammo-based weapon systems make it susceptible to resupply failures.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 22.420
- Type W Cost: 22.070
- Type J Cost: 26.780
- Weight: 35 tons
- Speed: 36 m/s
- Armor: A: Moderate ; W/J: Light
Type A/J Equipment: (17,5 tons Payload)
- 1 ST SR Missile Pack
- 3 LRM Rack
- 1 Sensor - Intermed
Type W Equipment: (20,5 tons Payload)
- 1 Large PS Laser
- 2 LRM Rack
- 1 Sensor - Intermed
Raven (Inner-Sphere Mech)
The Raven Scout Mech is designed to mount sophisticated electronic warfare components.
Designed for Electronic Warfare for Companies, the Raven has most of its internal space assigned to carry these suites, sacrifing everything else for them. The Raven is a support 'Mech, not designed for fights, though it has some short-range weapon systems that be used for self-defense. The most interesting variant is the W for its larger weapon capacity, or the J for advanced recons.
The A Variant has extra armor and no jump-jets.
The W Variant has extra weapons and no jump-jets.
The J Variant has jump-jets at the expense of armor and weapons.
- Typa A Cost: 27.640
- Type W Cost: 28.900
- Type J Cost: 29.740
- Weight: 35 tons
- Speed: 27 m/s
- Armor: A: Moderate ; W/J: Light
Type A/J Equipment: (19 tons Payload)
- 2 Laser
- 1 ST SR Missile Pack
- 2 SR Missile Pack
- 1 Guardian ECM
- 1 Beagle Probe
- 1 Sensor - Advanced
Type W Equipment: (22 tons Payload)
- 2 Laser
- 1 ST SR Missile Pack
- 1 Large Laser
- 1 Guardian ECM
- 1 Beagle Probe
- 1 Sensor - Advanced
(c) by RizZen (2018) - overhauled (2020) - contains quotes from Briareos Kerensky, (2005)