The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Add media Report RSS Personnel Transfer Facility & Kodiak Shuttles (view original)
Personnel Transfer Facility & Kodiak Shuttles
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JayTheGam3r
JayTheGam3r - - 1,869 comments

Cant wait to test this out
:D

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MrPerson
MrPerson - - 1,801 comments

interesting, but doesn't sins hate having tons of these little trade type ships, especially in the late game? I have heard many modders say that is what makes the late game lag. That and the fighters

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Starwarstheclonewars
Starwarstheclonewars - - 268 comments

But with a beefy computer or low polygon models it isn't such a problem.

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MrPerson
MrPerson - - 1,801 comments

actually PC specs don't matter too much, as Sins only uses one processor core and 2gb (without LAA) anyway. Could have a $4k PC and this game would still lag in the end game on larger maps with tons of fighters ships and trade/refinery vessels

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07_Contrite_Witness
07_Contrite_Witness - - 194 comments

... but low-poly models do help ease the lag. Textures don't matter much if you've got a decent graphics card though.

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

Each station only spits out 2 trade ships which is less than half stock trade stations so you will guys should be fine with a decent computer.

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

When .4 releases LAA will be required.

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DiscoverME
DiscoverME - - 159 comments

Trust me -- it's a non-issue. With LAA, this game runs perfectly.

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Pandemonium_Reaper
Pandemonium_Reaper - - 184 comments

Beautiful...

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Onytoytoy
Onytoytoy - - 30 comments

Splendid!

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Both are now in game and working splendidly.