The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
As much as it pains me to call this work, but its what is shown in ME3. Bioware really coped out on ship design in ME3 so this might not stay.
I wouldn't say its a cop out, it fits the design of the Asari ships pretty well. did annoy me how they changed the Alliance cruiser in the cut scenes but not the model you get in your room.
Because the new Alliance ship is supposed to be a Dreadnaught. Both models are actually in the game, the only real difference is that Cruisers have two engines and the Dreadnaughts have four.
No they have the dreadnought AND a new cruiser, the elongated the "prongs/wings" on the cruisers beyond its nose. All three prongs used to be even in length to each other but now the lower two are longer.
I'm just disappointed that bioware really just kinda gave up on ship design. The reapers were shortened to almost literally 2 versions. The alliance fleet has become 1 version of ship and the asari cruiser is the Destiny ascension without an upper pylon....
Still you have to admit, that space battle was the best part of the entire last mission (One of the best detailed space battles cutscenes I have ever seen a game).
Every time after the first time I stopped playing as soon as the crucible is connected to the citadel.
As for the ship I thought those ships are actually standard Asri dreadnoughts not cruisers. (That makes more sense provided the fact that those sip are nearly identical to the DA)
The one thing that I found very odd is that they labelled Harbinger as a "Sovereign-class Reaper", and looked just like any other reaper, even though he appears to have a somewhat different design in ME2.
only thing im disappointed is the ending nad legion dying ;(
the destiny Ascension was an Asari Dreadnaught so of course it would look similer
well if you want to think of it from a military and construction point of view it is much easier to produce a lot of one effective design than a bunch of separate designs, a prime example of this would be world war 2, the US and Russia produced vast numbers of M4 shermans and T-34s, whose basic design changed very little through the war, while the Germans produced a plethora of varying designs throughout the war, which turned out to be a handicap, as the couldn't produce enough of any one design
that's just my opinion though, no need to go spreading it around
forget about mass effect 3 lord set.... they tried and they already failed at their game.... bad design, techincal flaws, 3 bad endings with the only difference was the light shading....
It's like Bioware is a world-class chef who expended enormous time and effort to make a meal that is the pinnacle of fine dining. It looks great (heh), it smells great and it tastes wonderful. The only problem is that the chef failed to notice that his fly was open and that his dangly bit was waving around and touching everything he prepared!
i think you could do better than them and that they should have inquired you on a job offer as project manager just so you can fire everyone ever remotely involved with the game project, hire your own team, and rewrite it from start to finish
I blame EA for the endings and in regards to ship design "if its not broken why fix it" comes into play
I laughed for like 5 minutes at the middle paragraph.
You have to remember that most warships..from frigates to battleships have similar designs...
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ships 3,4, and 5 have similarities in terms of gun placement, superstructure placement, (base at middle of ship)hull shape, engine placement, etc.
Also, although its not ingame, bioware did design an actual dreadnought.
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Since the destiny ascension doesnt have many external features and goes for a simple and slick exterior why would the cruiser be any different?
Granted a basic design is necessary but also look at what i did with what i thought of the systems alliance. Different appearance around a common form. I'm not asking for too much here, Bioware just decided to slack with ME3 and all the discontented fans are proof of that.
you actually see the dreadnought, its in the "shield" fleet escorting the crucible. i think its Hacketts flagship.
i did hope we will see the alliance carriers and some salarian ships, but sadly Bioware didn't feel the need to inclde them.
Its also strange that the alliance seems to have lost all their frigates suddenly.
It's the small details like this that **** off the fans. I know Bioware wanted it to end with a bang but you show us the most ships on screen in the series and they all just happened to be dreadnaughts? tisk tisk. I love you Bioware but you let some fans down
While the Asari Cruiser is simply a smaller version without the upper pylon, I actually liked the look of the cruiser and I liked the majority of ships shown in ME3, I wasn't too bothered with the lack of 'unique' designs, perhaps in the Mass Effect games to come they'll show more on ships! I think you should use this over the other Asari Cruiser but that's my personal opinion.
We could always use both - there's nothing to say that the asari didn't have more ships in their fleets.
How nice an update but im guessing you guys were busy.
Well if you look at Cerberus Cruisers like the Elbrus they follow a basic "Human" Design. The only difference is split wings. Personally I like the Alliance ship design as is but I hate how un-flushed the Alliance is. So much potential and they dont tell us anything. Same with the Salarian Union, Turian Hierarchy, or the Asari. Elcor and Volus are also interesting. The single Volus dreadnought is of Turian design so dont get to happy on that one. Also the fact the Elcor actually have fleets is interesting. I personally saw the Asari Designs interesting and Turian Design doesnt seem different. I do Agree Bioware slacked in the ship compartment.
I think they slacked because of how many ships there were and how often we would see them. It sucks that they didn't put more effort into at least giving a cameo of the ships in the allied fleets. (You don't see Geth ships in that battle even if you have them on your side and we know they are there.) It just seems like they made one cut scene and weren't too bothered about showing how your choices changed the outcome of the battle. Same goes for the ground battle. (Where are my Geth primes! D:<). I blame EA because I like to blame EA. XD
Keep the sip in but add in your own ships for the Asari as well.
I beat the game already, but careful about the spoilers for those who didnt.
ME3 is still an amazing game regardless of the slacking Bioware did. Casey was up to his neck in stress with the game and they did extra work on utilizing Kinect function which was an extremely minor feature for the game. But look at the bright side, we fans have got their attention and Casey said there will be more DLC's for single player. Lets hope Javik wasn't the only thing we get in the story.
But besides my ranting, nice to see the new update. I always wondered why is the DA hollow? I always imagined a massive Beam to come flying out of it but that never happened. Then i assumed it was an extremely huge fighter bay but Humans are the only race with fighters.
It appears to be the engine area of asari ships, I noticed in the final battle that the drive exhaust was coming out of that big opening....
Also turians and other races have fighters as well, they just weren't shown much besides during the turian missions and the one genophage mission...
I actually think this is an Asari dreadnought, a 'standard' one, so to speak.
The DA is basically this same exact ship only with the upper fin and a designated name.
Perhaps these ships would be the high cost, high power, large size type of thing, and the DA, since it is canon, would cost a bit more, have more power, could only have one built at a time, and it's specific model and name. But you would be able to associate it with the basic dreadnought hull, only with modifications.
Like Admiral Piett's Star Destroyer compared to normal Star Destroyers in Empire at War.
sorry, If you read the various entries under War Assets in ME3 It clearly shows that this is a cruiser class vessel. Although one such vessel did have a slight shipyard mixup and wound up with a Dreads drive core. Got turned into a SHIELD ship to compensate, AKA a Cruiser with DREAD class Kinetic Barriers....
I have to agree that according to the ME Codex, this image is a cruiser because it lacks the upper spire. The Destiny Ascension is classified as an Asari Dreadnought and, notice, it is similar in shape (like Kilo pointed out higher up) but has a fourth wing. Check out this wiki: Masseffect.wikia.com
Regardless, this is a great model. Can't wait to play this mod!
*SPOILER*
Don't get me wrong, I enjoyed the space battle over Earth, but it's like they took 5 ships, and copy and pasted them 35 times. The battle for the citadel was a true battle.
I just wish Bioware put more detail into the ships and fleets that would eventually decide the fate of the galaxy.
Yeah thats where this mod comes in.
how big will this be compared to the destiny?
if you notice in the space battle scene of ME3 that these even though large compared to an Alliance cruiser are fairly small compared to the Destiny Ascension.
i thought so thanks for the reply dude keep up the great work