Two wall-related issues fixed in this release that had a lot of behind-the-scenes work going for it.
MacenWolf 1.15. Two major changes here.
One relates to an undocumented feature that causes Mac Wolf to display walls with door textures that aren't actual doors. In short, I have been somewhat confused about how this thing works and was forced to re-implement it. As a result, some previously ported scenarios have been sneak-updated (I know, that's always fun). The re-implementation itself will not be felt or noticed by players in any way, it's a behind-the-scenes thing, it just ensures that no further mistakes will be made in the matter.
The other thing is about transparent wall quadrants, how they work and interact in certain situations. Turns out you can shoot enemies (with bullets, not projectiles) through transparent quadrants, and they also work when the tile underneath them has no wall (in which case it produces something akin to an invisible wall). Both of these are true on MacenWolf now too! Aren't you delighted? You better be, these have caused our coder Nexion a lot of bonus work. By the way, noticed how the three mods released this time all begin with letters "Nex"? Nobody can beat *me* at office politics.