The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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alexeistukov87
alexeistukov87 - - 247 comments

Wood stock and silencer are already pretty good.

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loner85
loner85 - - 3,281 comments

Still looks way too clean, but it's a good base. Great work guys!

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Opinionator
Opinionator - - 1,099 comments

Rusty and pitted

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loner85
loner85 - - 3,281 comments

That's what it should be, but I'm pretty sure that the devs manage that. :D

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Millenia Author
Millenia - - 285 comments

I disagree; if your gun has pitting and rust you're doing it wrong :P

I've seen worn guns in the army myself; coating was very worn but there was zero sign of rust or pitting.

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Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments

I have to agree with you. Wear on the finish looks far superior to rust and also more realistic.

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Lоnerboner
Lоnerboner - - 8,303 comments

Looking good, but definitely different from our VSS model (the one i showed you over skype). IMHO the barrel seems somewhat short, but that could be the angle doing that. How many poly's are we talking about with this one? 10k? or less? If less, this is really professional work.

Loving the wood and small details on the maps already, but is it just me or are you using an orange tinted light?

Cheers, keep it up

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Millenia Author
Millenia - - 285 comments

6284 triangles for the VSS, 5305 triangles for the PSO-1.

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Lоnerboner
Lоnerboner - - 8,303 comments

Damn... that's at least 3k less than I expected! Nicely done I'd say. Funny how the PSO is almost as detailed as the gun model itself!

Cheers, keep the screens coming :)

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theSixtyEight Creator
theSixtyEight - - 74 comments

PSO and VSS are models created by me and I made them as accuratelly as I could, so barrel is short probably coz of angle as u said

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Kelevera
Kelevera - - 87 comments

Kudos to you and Mil both sir!

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Lоnerboner
Lоnerboner - - 8,303 comments

Nice one man, awesome modelling. Can't wait to see it in-game :)

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Kelevera
Kelevera - - 87 comments

Man what's with all these updates, I'm getting excited...

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Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments

JESUS MOTHERF#$#ING CHRIST

I am just so damn amped to play Stalker again. It is phenomenal to what lengths you guys are going to redo these weapons. Modeling and texturing can take hours of work, then sounds must be recorded, configs written up. Iron sights aligned... This project is creating the stalker we all dream of.

My hat goes off to the lot of you...

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Woozle
Woozle - - 2,617 comments

Same here, I can't wait.

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Daemonion Creator
Daemonion - - 529 comments

Comments like these make my day!

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AudioGhostX
AudioGhostX - - 585 comments

Wow, this looks amazing.

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Ozi
Ozi - - 84 comments

It's too fresh for the hardzone.

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Millenia Author
Millenia - - 285 comments

Like I said it is work in progress :P

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Daemonion Creator
Daemonion - - 529 comments

Yea, well, you're a work in progress.

Reply Good karma+3 votes
JƟЯDΛИ
JƟЯDΛИ - - 26 comments

I love going on the LURK page and seeing a new Millenia texture. Even seeing the new bolt made me happy XD

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prime79
prime79 - - 611 comments

Mmm dat recoil pad.

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kalidrone
kalidrone - - 1,422 comments

There's my little Monolith-killer, I love you. <3

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Guest
Guest - - 690,425 comments

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Description

Still work in progress. Thanks to Paul68Rageous for letting us use his model :)