The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
I've been toying around with the muzzle flash effects, the plan is to have separate flashes for every weapon/weapon group/ammo, something in that area. I'm also playing with either having a more minimal/realistic approach to the weapon effects or having slightly more "classic" weapon effects. Probably a compromise between the two will work well.
Regarding anomalies, in general they will be harder to detect by mixing partly visual effects, but also how they react to stalkers or bolts, more akin to Clear Sky's anomaly areas.