The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Finished the model now.
Holy moly... that's some very cool professional work there.
Galil 7.62!
considering he is a professional, not surprising :P Hope you're still posting these teasers on FNV lol, maybe stop putting them in Doc Mitchell's house though, xP having me all to pick and choose from tends ot kill the engine :P
I am crying :')
Light brown or black grip? I think the lighter brown variant would look better;
L: Thespecialistsltd.com
D: World.guns.ru
And is it the ARM version?
the brown one is pretty cool indeed
thats real good, any in game shots?
If he's just finished the model, he'll still need to texture it and export it to the engine :v
:Q
Does this mean we'll see a Galatz too maybe? :D
Very well done. Looks Perfect.
Counter strike memories
Awesome work Millenia. You always create best details for every weapon.