Big Deal! Adding PBR into a game!
The story takes place after Half-Life: Alyx. The mod tells the story of Russel's daughter Luna, and her journey from City 15 to Black Mesa East. The G-Man is released, along with the bunker, most of the Citadel's defenses have been disabled. On the way to Black Mesa, Luna cuts off a few more and the G-Man takes an interest in her... The mod now at early stage, and don't expect a mod soon. Early demo was appointed to end of December 2022.
Adding PBR into a game! Graphics will take it to a new level...
Posted by nizilu on
How are you going to handle mipmapping for the cubemaps? By default they won't use all mips, however that is required to get the proper look with high and low roughness values.
Sorry, i have very bad knowing of shader coding, and i didn't even thought about mipmapping. Are you programmer?
The Thexa4, Momentum and probably Vance PBR all rely on the fact that you can force all mips on the cubemaps, not doing this will give you iffy results and there is no easy way to do it.
Also yes, I would consider myself a shader programmer
I use Thexa4 shaders, can you share some tutorials or articles to solve this (or you can help me by urself ๑(◕‿◕)๑) ?