Lost Dragons is a multiplayer total modification aiming to bring out a new thrilling gamemode for Arma3 . Our concept is futuristic objective based team warfare with randomly generated map elements to ensure every game is a unique experience with completely new set of units, weapons, structures and terrain.
A shot from the rebuilt terrain. Unfortunate bug in the tools wiped our map project folders, but luckily some parts were salvageable and all was not lost.
This is merely a crude mockup of how the urban areas will span out.
as a rough average, how many buildings are going to allow entry?
Well if the randombuilding generator+ A3 works with very high object count and AI paths can be built so that AI wont get badly stuck in them then almost all in a shorter period of time and if not then almost all in a long run as manually building the models allow.
There may be some buildings that will not have full access but our aim is to have as wide accessibility as possible. This way objectives can be hidden in exponentially many ways.
We'll see how much A3 can handle. Also if the generation system works the buildings will have very cool destruction effects.