if this is FD lighting it is too bright yes, i must say the FDL patch for the vanilla stalker makes it also look unrealistic.
reduce also :) btw the corn in the background looks cool, hopefully no zombies eating corn
WTF? here is no atmosphere! It's tooooooo(ooo) bright! Like bloom is enabled! Will brightness gamma and contrast sliders help to make r2 (more r1? xD) more realistic? This screen looks like CS. Its sharp and even bolt is shining! I cant look at it!
My father like Stalker... He had played SoC and CS because of "russian" envoriment, but on THIS screenshot is "Far Cry".
P.S.: Even with my nice videocard now i am playing SoC ONLY with r1 lighting - it's not so bad + add atmosphere.
Sorry about my english...
i know its too bright, but thats why i posted it to gain feedback. :) we will need to rework dx9 weather somehow, plus shaders too, because currently they are too bright. we only concentrated on r1 so far, this r2 will be an other huge task... someday before release :)
Hmmm... I know mod for SoC there is working ONLY r1, but that mod is so good and many people playing that. Dont add work to yourself - you can make r2 patch after relase. I think r2 will not be better than current r1, or not?
I quite like how it looks, but if you say its too bright then its too bright haha.
I just hope you guys perfected the stealth system for this mod because I feel I will have so many more moments of struggling to snipe someone low ground thanks to the intense amount of high grass and bushes.
So what I mean is, I hope the enemy has just as much trouble spotting us as we would them.
Yes, I second this. The AI can by default see you through walls, through bushes, and in the dark at extremely high ranges. They can also hear silenced gunfire. It would be immensely satisfying to be able to properly sneak into and out of bases properly.
who said that stalker only needs to have autumn? it all depends on the story... also the zone has 4 seasons too just like any other place on the world, not just winter or autumn :)
The sky is ok I think.
This kind of strong brightnes got its own atmosphere. I think it will only fit into the dark stalker atmosphere when it comes sometimes. In CS for example you can see such warm brightnes too much often. When this warm sun is to see less times it will fit better to stalker I think. (hard to discribe for me in english)
Anyway... I think this grass on the left side is too green. Too much yellow in the color and to bright I think. It don't really fit into the other vegetation.
It looks good, and like you said r2 looks too bright, and in my opinion too fake, I can't believe I said that, but the dx8 shots look much more atmospheric!
I had a great .cfg for r2 in SoC if you want it, I could try to find it!
first we are using old skyboxes with old mini sky files from 2003-4 era, plus we made a weather, which fits only for r1 mode.
If we want to make good r2, we will need to make separate skybox-es, and new weather, with different ambient, hemi colors, to make it look good on r2 mode :) Currently the r1 weather is too bright and overcolored in r2 mode, so no way to use it.
still testing r2 mode, for me its too bright, when all is ready, we will rework this r2 weather with help of weather-mages :)
The weather itself looks good, the actual lighting itself is a bit bright though, either that or there is too much contrast.
Yep, but anyway, brilliant job, Dez. I think Grass is too bright, but sky is ok=)))
Is it me or that STALKER really looks like he has tanned hands ?
Well the sun is pretty bright.
if this is FD lighting it is too bright yes, i must say the FDL patch for the vanilla stalker makes it also look unrealistic.
reduce also :) btw the corn in the background looks cool, hopefully no zombies eating corn
The lighting makes it almost look... tropical.
Which would ruin the atmosphere of Stalker :P
i want it now! "banging my head on table* :D u should get the Nobel Prize for this piece of art ;D
(buried)
WTF? here is no atmosphere! It's tooooooo(ooo) bright! Like bloom is enabled! Will brightness gamma and contrast sliders help to make r2 (more r1? xD) more realistic? This screen looks like CS. Its sharp and even bolt is shining! I cant look at it!
My father like Stalker... He had played SoC and CS because of "russian" envoriment, but on THIS screenshot is "Far Cry".
P.S.: Even with my nice videocard now i am playing SoC ONLY with r1 lighting - it's not so bad + add atmosphere.
Sorry about my english...
i know its too bright, but thats why i posted it to gain feedback. :) we will need to rework dx9 weather somehow, plus shaders too, because currently they are too bright. we only concentrated on r1 so far, this r2 will be an other huge task... someday before release :)
Hmmm... I know mod for SoC there is working ONLY r1, but that mod is so good and many people playing that. Dont add work to yourself - you can make r2 patch after relase. I think r2 will not be better than current r1, or not?
I quite like how it looks, but if you say its too bright then its too bright haha.
I just hope you guys perfected the stealth system for this mod because I feel I will have so many more moments of struggling to snipe someone low ground thanks to the intense amount of high grass and bushes.
So what I mean is, I hope the enemy has just as much trouble spotting us as we would them.
Yes, I second this. The AI can by default see you through walls, through bushes, and in the dark at extremely high ranges. They can also hear silenced gunfire. It would be immensely satisfying to be able to properly sneak into and out of bases properly.
looks like summer day right? But stalker goes on autumn theme?
who said that stalker only needs to have autumn? it all depends on the story... also the zone has 4 seasons too just like any other place on the world, not just winter or autumn :)
The sky is ok I think.
This kind of strong brightnes got its own atmosphere. I think it will only fit into the dark stalker atmosphere when it comes sometimes. In CS for example you can see such warm brightnes too much often. When this warm sun is to see less times it will fit better to stalker I think. (hard to discribe for me in english)
Anyway... I think this grass on the left side is too green. Too much yellow in the color and to bright I think. It don't really fit into the other vegetation.
nice
Yep, too "acid " colors. will brightess gamma and contrast sliders help to make game more realistic?
The sun flare should be dimmed abit to reduce brightness. Otherwise, looks nice.
It looks good, and like you said r2 looks too bright, and in my opinion too fake, I can't believe I said that, but the dx8 shots look much more atmospheric!
I had a great .cfg for r2 in SoC if you want it, I could try to find it!
Here's a pic
Img246.imageshack.us
Tweaked HDR and all that...
Cheers!
i think our problem is a bit different.
first we are using old skyboxes with old mini sky files from 2003-4 era, plus we made a weather, which fits only for r1 mode.
If we want to make good r2, we will need to make separate skybox-es, and new weather, with different ambient, hemi colors, to make it look good on r2 mode :) Currently the r1 weather is too bright and overcolored in r2 mode, so no way to use it.
I understand.
Well, no one can really say r1 looks bad, and the old stalker build fans (like me) will just love it!
I really hope people understand that this mod is not about pushing x-ray's capabilities to the max.
Too bad about r2 tho', I really liked the shadows :D.
Cheers dezo and good luck!
Yeah, a little to bright. I'm not sure how the whole shader gig works but something that would be cool would be like depth of range! :D
nice vegetation weather is also good