TRS looks bit strangely (to be honest this FOV [not the texture] is IMO ugly)... :-/ Is this a some kind of FOV modification and is this a final concept?
I think the field of view has been changed, but I dont think thats what makes it look strange, first thing that I noticed was the akwardness of the arm's wrist and how the gun is actually held. I'm sure the mesh is vanilla but the FOV exacerbates how goofy it looks.
its vanilla position, but i changed hud fov (with that fov switcher mod)... will need to tweak it later because it does not fit for 16:9... in 4:3 it looks good, because you dont see much of the not detailed parts of the gun...
yes, its a low quality compile. i wanted to see it in a better shape than the draft compile, so we tried it. of course grass is still missing, but first we need to find the little gaps on the terrain, and around the buildings.
I actually like the weapon positioning. I never liked the fact that you can't see the stock in most First Person Shooters, considering that in real life you're eyes are about 3-6 inches behind the reciever... depending on the weapon of course. With this position it actually looks like the weapon is shouldered and ready to fire, instead of looking like you're holding the weapon in a half-assed limp wristed way which games call "hip shots." On that note, the left wrist is a bit awkward, I think that it should be straightened out a bit. But considering everything else, I can easily over-look that fact.
I actually prefer the weapon view model pretty close, it feels more immersive to me. I guess it's because of the space between my eyes and the monitor makes it look weird when the stock is visible.
cool
nice screenys
LR-300 position like in old builds. Dez0wave already add position as same as in 1935. Anyway, good. :)
coooool old shcool !!!
TRS looks bit strangely (to be honest this FOV [not the texture] is IMO ugly)... :-/ Is this a some kind of FOV modification and is this a final concept?
I think the field of view has been changed, but I dont think thats what makes it look strange, first thing that I noticed was the akwardness of the arm's wrist and how the gun is actually held. I'm sure the mesh is vanilla but the FOV exacerbates how goofy it looks.
its vanilla position, but i changed hud fov (with that fov switcher mod)... will need to tweak it later because it does not fit for 16:9... in 4:3 it looks good, because you dont see much of the not detailed parts of the gun...
Really like the gun model! But the shadows from the buildings seem a bit blotchy.
The shadow detail must be set to low.
yes, its a low quality compile. i wanted to see it in a better shape than the draft compile, so we tried it. of course grass is still missing, but first we need to find the little gaps on the terrain, and around the buildings.
And to think this is just low quality...you people are amazing,taking on such a job that GSC gave up on,is close to a heroic deed :D
Cool!
Just amazing.....
I love the new weapon positioning!
I actually like the weapon positioning. I never liked the fact that you can't see the stock in most First Person Shooters, considering that in real life you're eyes are about 3-6 inches behind the reciever... depending on the weapon of course. With this position it actually looks like the weapon is shouldered and ready to fire, instead of looking like you're holding the weapon in a half-assed limp wristed way which games call "hip shots." On that note, the left wrist is a bit awkward, I think that it should be straightened out a bit. But considering everything else, I can easily over-look that fact.
Looks good Dez, keep up the great work!
I actually prefer the weapon view model pretty close, it feels more immersive to me. I guess it's because of the space between my eyes and the monitor makes it look weird when the stock is visible.