The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Lord of the Rings: Source is a total modification of the Source Engine. The plan is to throw the player into an age of battle over several of the key locations within Tolkien's Books, and the movie.
This is the progress on Helm's Deep, after one day in hammer, the outer and inner walls are complete, im starting on the great hall, and the large tower next. textures arnt final whatsoever :P, "info_player_starts" are there to show you how big this castle is :)
Too much texture tiling. Add some different textures for different surfaces, such as cobble for the bridge. That stone texture repeats way too much.
If you read the caption to the right, i said their not finished, really what i meant was, im using them just to get the right colours across while im modeling the geometry, they'll not be seen in the final version :D
Thanks anyway.
looks exactly like the cs 1.6 and source helms deep map.. hope youl come up with something original to make it look more unique
Yeah, its difficult, when their maps are also based on the same reference imagrey :P. But dont worry, there will be a few things that put this one apart from the rest.
Thanks.
I must say this looks like the worst map of all the athers ;(