Lord of the Realm 0.9 Update
new faction Vikings, harvestable fields with resource corn, cattle and fences.
Lord of the Realm 0.9
minor changes:
technology steps:
You now start with a wooden keep (early middle ages) price and HP 5000 (9000 before)
and will have to upgrade to T2- Stone keep to have the ability
to upgrade your barracks to high middle ages units.
fields:
Now have seasons and drop resources in a time periode.
corn:
Resource that drops from fields in a time periode. Will be automaticly reclaimed by farmers if they have no other orders.
farmers:
They now work as automatic harvesters (if they have no other orders) and can build fields and fences.
farm:
Changed graphic to a farm house.
cattlefarm:
Changed graphic to a cowshed.
Now generates a cattle in a periode of time. Can be reclaimed by farmers.
cattle:
Cows that are produced by cattlefarms. Can be hold in a specific space by fences.
fences:
Structure to hold cattle in a specific space. Can be destroyed if built on the wronge place by action in menue (credits get regained) .
maps:
There's now a map folder within the mod.
The classification of mapfiles goes like this: [px]_lor_mapname_specification_(xp)
[px](px).... for how many players
lor....mod name
mapname....name of the map
specification_ maybe: siege, battle,moat,land,islands,...
For now there are three maps
[p3]_lor_conquerer_(3p) medium map with a part of england and the coasts of France and Danmark.
[p2]_lor_valley_(2p) two hills on the left and right with a valley between for two faction field- and siege-battles.
[p2]_lor_valley_moat(2p) two hills with a moat on the left and right with a valley between for two faction field- and siege-battles.
Feel free to create more maps and share them with the comunity.
ships:
Changed shipname from Cogge to their real english name Cog.
Created Water- and Land-movement so that ships are slowly hovering on land.
Changed capacity and price
new faction vikings:
the new faction comes with some minor changes in game play.
Because of there only apperiance in the early middle ages they have less unit classes but with some stronger abilitys.
Also the buildings are wooden and can't be upgraded.
For there known role as high effectic warriors and pirates they get the new unit class axeman.
new Keep - Longhouse: wooden Keep, not upgradeable
new Barracks - Drinking Hall: wooden, not upgradeable
new unit class Axeman:
The new class axeman is a multiroler. He is a builder, fighter and wrecker in one.
He has the abilities of a builder, the power of a higher medieval swordman and an attack bonus bonus against structures.
Therefore there are no catapults for vikings.
new ship class dragonship:
The so called viking ships where technological masterpieces of their time with the advantages of high speed,
moveability and a high capacity for transport (15 Units). Therefore they are cheaper then the Cogs of Anglosaxons and Normans.
Future plans:
-Viking special unit: Berserker, (maybe Looters for reclaiming resources by burning down structure)
-maybe new resource system
-some cosmetic changes