Total Conversion to a medieval world. Inspired by Lords of the Realm 2 and Stronghold you can choose from two factions AngloSaxons and Normans and fight and siege Castles. Factions: AngloSaxons, Normans, (more to come) Units: Builder, Farmer Infantry: Militia-Archer, -Pikeman,-Swordman, -Cavalery, same in L2 Siege: Catapult, Siegetower, Ram Buildings: Keep, Mine, Farm, Fields, Cattlefarm, Barracks, Mechanicus, Harbor Structure: Wood and Stone -Wall, -Tower, -Gate Future Tasks: Upgrading for the Keep, special Units (Longbow Archer, Crossbowman), at least one more faction Vikings
New version 0.97 AI-improvement Team Flags for all buildings ship load/unload fixed dragonship now with teamcolor
Lord of the Realm 0.95 New resource system: added food and men. New tax system: houses provide credits for your income. New town center: found villages...
Lord of the Realm 0.9 Update new faction Vikings, harvestable fields with resource corn, cattle and fences.
Total Conversion to a medieval world. Inspired by Lords of the Realm 2 and Stronghold you can choose from two factions AngloSaxons and Normans and fight...
"Lord of the Realm 0.86" - fixed flickering Cavalery - added T3 Units "Crossbowman" Normans (short Range with directDamage and shorter Reload time) and...
Medieval Total Conversion for Rusted Warfare with Units and Buildings.