Total Conversion to a medieval world. Inspired by Lords of the Realm 2 and Stronghold you can choose from two factions AngloSaxons and Normans and fight and siege Castles. Factions: AngloSaxons, Normans, (more to come) Units: Builder, Farmer Infantry: Militia-Archer, -Pikeman,-Swordman, -Cavalery, same in L2 Siege: Catapult, Siegetower, Ram Buildings: Keep, Mine, Farm, Fields, Cattlefarm, Barracks, Mechanicus, Harbor Structure: Wood and Stone -Wall, -Tower, -Gate Future Tasks: Upgrading for the Keep, special Units (Longbow Archer, Crossbowman), at least one more faction Vikings

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Lord of the Realm 098

Lord of the Realm 098

Full Version

Version 0.98 Lord of the Realm - total conversion mod

Lord of the Realm 097

Lord of the Realm 097

Full Version

New version 0.97 AI-improvement Team Flags for all buildings ship load/unload fixed dragonship now with teamcolor

Lord of the Realm 096

Lord of the Realm 096

Full Version

medieval total conversion for Rusted Warfare Version 0.96

Lord of the Realm 095

Lord of the Realm 095

Full Version

Lord of the Realm 0.95 New resource system: added food and men. New tax system: houses provide credits for your income. New town center: found villages...

Lord of the Realm 09

Lord of the Realm 09

Full Version

Lord of the Realm 0.9 Update new faction Vikings, harvestable fields with resource corn, cattle and fences.

Lord of the Realm 087

Lord of the Realm 087

Full Version

Total Conversion to a medieval world. Inspired by Lords of the Realm 2 and Stronghold you can choose from two factions AngloSaxons and Normans and fight...

Lord of the Realm 086

Lord of the Realm 086

Full Version

"Lord of the Realm 0.86" - fixed flickering Cavalery - added T3 Units "Crossbowman" Normans (short Range with directDamage and shorter Reload time) and...

Lord of the Realm 085

Lord of the Realm 085

Full Version

Medieval Total Conversion for Rusted Warfare with Units and Buildings.