LibreCoop is an Open Source coop mod for Dhewm3. This file is for linux 64 bits Dhewm3 only. (Compiled with Lubuntu 20.04.2 LTS)
Hello I would just like to quickly state a few things.
I bob7490 am not a dev. I just noticed the 1.5 Linux version was not released and deiced to compile and upload the mod ready for use (minus the doom 3 game files of course) my self.
To get the mod working just drop all the files in the same folder as the dhewm3 executable launch dhewm3 go to mods and launch librecoop. For Resurrection of Evil I included a .sh file you can use to launch that version of the mod. To use it you can get the .sh file to run as a program or navigate to the folder using the terminal and use the command "sh librecoopd3xp.sh"
Everything else below will basically be a copy paste of the authors description
CHANGELOG from Alpha 1.2:
- OpenCoop Custom Maps are now compatible.
- Some GUIs sync better
- A very few crash fixes more.
- Sync with entities improved a bit more.
- Mars city underground exit elevator now is visible.
- g_clientsideDamage improved (still 0 by default)
- Some outside areas now don't look pitch black anymore.
- g_unblockPlayers making enemies non-solid with players fixed.
- Shooting enemies (zombies and npcs) at head now works again
- Security Camera GUI now fixed and sync in multiplayer.
- Delta Labs Sector 3 Map improved for LibreCoop
- Fix some bugs and problems related with clients reconnecting.
- Clients who connect in middle of the game get pda security clearence and keys that were already picked up by other players before.
- [ROE] Fix bug that made players instantly die at DeltaX and with some teleports in general.
- [ROE] Erebus Research - Level 5 now actually gives you the key you need.
- Don't allow players using different versions of librecoop to join.
Let's take a look at LibreCoop for Dhewm3 features:
- Compatibility with OpenCoop maps
- Clientside movement (net_clientsideMovement)
- Coop game mode
- Survival game mode (same as coop but with limited amount of lives defined by si_lives)
- Open Source
- Cinematics and PDAs working
- Improved original idtech 4 netcode
- Compatible with ROE
- Custom maps friendly: Includes checkpoint commands in order to make it easier to play custom maps that are not prepared for coop.
- (Manual) Adjustable difficulty with g_fastMonsters and g_damageFactor
- Clientside Damage (g_clientsideDamage. optional and experimental, by default it's 0. It's a server cvar)
Important: It is highly recommended to play using a dedicated server.
_______________________________________________________________
This file also include the OpenCoop Alpha 2.0 (plus SimoK 2.1 patch) maps for LibreCoop.
Credits:
OpenCoop 2.0 alpha
Coding, scripting & map modifications: Nicemice
Map modifications, guis, & scripting : Klonsemann
OpenCoop 2.1 patch
Map modifications & scripting: Simo-K
Beta testers: Windman, Simo-K, SNEAKYTING
Credits: mjsonofharry and Stradex
Special thanks to: Erickmx, 00_zombie_00, romdos and the people from IDTech 4 Discord Server.
here is the link to the source code Github.com