Hello everybody!

LFS Mail is an InSim application for servers that allows users
to send emails to other lfs users in game. All emails are begin saved
in a central MySql database. That way you can read all your email in all servers that are running LFS Mail and are connected to the central database.

LFS Mail is currently in Alpha stage, but is ready to be tested so far.
The emails are being stored in a central database located at www.lfsmods.net provided by birder from www.conedodgers.co.uk.

LFS Mail supports custom databases, which allows you to use your own
database. I included an image where you can see the database
definition.

Testing this application would be greatly appreciated. The more servers it are using the more valuable LFS Mail is!

LFS Mail has been build using the .NET Framework 2.0. So you need that if you want to run the application. (If you don't already have it)

The command(by default) to use the email system is !mail.


LFS Mail also has a Private Message module,
which allows users to send private messages to other uses in the
current server. Private Messages are chat lines that can only be read
by the detonation player. To access the pm system, type !pm to popup the pm screen.
The pm system can also be disabled.

For more information about connecting and settings see the config.txt file included in the zip archive.

Current Version: Alpha 1.02

Post article RSS Articles

Everyone loves good graphics.
For sure!

But how about old and brilliant racing sim called LFS? Ugh, this thing is old,But it's going to have new engine "this year"

So, i am not waiting, i am releasing my "Final" version in ReShade.

There is a looong list of changes since the 3.5 version

4K3b

First difference is ReShade PostFX base. There was recreated lighting simulation from 3.5 version, than it has been overhauled to the DAGI version (Double Accuracy Global Illumination) and performance was better than it was on ENB base

4K1

After tweaking some DAGI, screen space reflections were added and after working on pipelines the PDAGI was born (Projected Double Accurateness Global Illumination) which is my way for Screen Space Ray-Tracing You can read some about it's revenue

VH

At first stage i had problems with color- dependant lighting because of predefined LFS lighting system. I have recreated HDR white point balancer and after that i have recreated white point balancer for color balancing.

After that Color Bleeding was in ReShade control - I could watch any scene with a proper final looks... And it was today

4K2

So new features: HDR, PDAGI, Depth Based "Volumetric" Ambient Lighting, Mouse Controlled DoF, Dynamic white point balancer, multipass AA and some other weird stuff... And a bit of ReShade experience... And have a good day:D

Add file RSS Files
LFS Graphic Override 4 Reshade Edition

LFS Graphic Override 4 Reshade Edition

Full Version 3 comments

FINAL ReShade version of Graphic Override 4.0 for LFS

LFS Mail

LFS Mail

Server

LFS Mail binary files. Holds all files required to setup LFS Mail on a LFS dedicated server.

Post comment Comments
snirrrr4
snirrrr4 - - 1 comments

gsg

Reply Good karma Bad karma0 votes
4154262
4154262 - - 1 comments

ok

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X