Post feature Report RSS Presentation of LFS PDAGI

Path-Tracing. Ray-Tracing. A big step for Real-Time graphics. But not this one... This one is just a trick.

Posted by on

Hey, Hi, Hello

We are having Path-Tracing revolution era.
Old Quake, Doom, FEAR, GTA are having some Ray / Path-Traced lighting system.

2 months ago i was trying to recreate the same effect with SSAO and Screen Space reflections and called this technique DAGI (Double Accurateness Global Illumination), but the effect was at least average and was creating very blurry image.

One week ago i have started to get interested in Path-Tracing techniques... There are multiple ones, and i have started to think that DAGI is not a bad idea... It just needs another metod of color bleeding method.

E3

E2

As you can see- Image is sharp, color is bleeding just fine, SSAO works just OK

PDAGI

60437928 2419131204774381 695529

As you can see- Some reflection tricks, some color bleeding, some bumpmapping, Ambient Occlusion and the screen became Path-Traced :)

Keep tuned for Dynamic Lighting System

Post comment Comments
Guest
Guest - - 689,343 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,343 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: