KryoTronic's Fo-Realistic Stack and Crafting Mod v1.0
Consumable Items stack to 5
Ammo Types stack varying from type to type
Ammo crafting costs vary from type to type
Bolt Types stack varying from type to type
Bolt crafting cost vary from type to type
Explosive Items stack to 4
Explosive crafting cost vary from type to type
Molly & Fuel Bomb Yields buffed
Parts yields from sorting materials has been greatly increased
Loading a Fuel Can has been increased to 3 from 1
Suppressor crafting costs vary from type to type
Re-balanced Suppressor's Fo-Realistically:
Improvised[Control + 6%, Durability -25%, Quietness +15%, Range -15%]
Handmade[C +10%, D -12.5%, Q +40%, R -5%]
Pro [C +12%, D -7.5%, Q +66%, R +0%]
Advanced [C +16%, D -2.5%, Q +75%, R +10%]
Note: Not all stats have been showing correctly in-game, mainly Durability
Re-balanced Gun Durability Fo-Realistically:
Revolver's, Bolt Action Rifles and Pump Action Shotguns do not wear out. (This is unchanged from the base game)
All Pistol's, SMG's, Carbines, Semi-Auto Shotguns and Rifles have a chance of 0.75-1.5 durability loss per shot.
All Launchers have a chance of 1-2.5 durability loss per shot.
Durability Stats have been adjusted with "fo-educated guessing"
Created for and suggested use on Nightmare Zone
Suggested use with Realistic Vehicle Storage (Col. Disco) and any difficulty increasing mod.
Inspired by Pathogenesis (Draeon, plaguebringer), Dead End Heaven (TheNeru), Realistic Vehicle Storage (Col. Disco), All Plague Freaks (Heilos), Infinite Infestations (Heilos), Increased Ammunition Carrying Capacity (QMJS), Increased Consumable Stacks (One and only Spoods), Unbreakable Silence Melee Pack (Tx Digital Gaming), Infinite Day/Night (Heilos), and many others.
Shout out to Brian Menard for introducing me to the community through his youtube videos.
Special Thanks to:
Heilos who created the Asset Editor with help from rubyruby. This mod would not be possible without this tool.
Thank you to all the dedicated Modders in the State of Decay 2 Modding Discord
Join the community here: Discord.com
Finally I have "completed" my first SoD2 Mod!
More than likely I will update this every other version or so of State of Decay, to keep it updated with current files and add support for new guns and any other items.
I still have a list of things I may or may not want to change but I am not certain about all of them quite yet.
I really dropped the ball on this "article" but I am tired from editing numbers... lol
Thanks for trying the mod as always and let me know if something doesn't work.
I lied about removing the randomness from Durability loss on weapons. The standard I used was 0.75-1.5 for most weapons and 1-2.5 for launchers.
Possibly more to come on this mod but now it's time to start on my real evil plan... KryoTronic's Fo-Realistic Nightmare Mod
Unplanned update to version 0.95, found a few things that need adjusted before I finished weapon durability.
Version 0.9 is now out! Crafting cost's & quantities of most if not all explosives have been tweaked.
Why make this mod, what does fo-realism mean, what does the mod do?
Who am is KryoTronic and how was this mod even possible?
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This is version 1.0 of my Stack and Crafting Mod for State of Decay 2. You must unzip the folder and read the README file to install this mod. You must...
This is version 0.95 of my Stack/Crafting Mod for State of Decay 2. You must unzip the folder and read the README file to install this mod. You must unzip...
Small update to change crafting cost and quantities of explosives.
This is version .8 of my Stack/Crafting Mod for State of Decay 2. You must unzip the folder and read the README file to install this mod.
Just a little PDF which shows some values I changed.
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