What changes this mod? This mod increases the variations of game's features. Some features: Barracks: 1-If you are a king or lord of a city, you can recruit units and upgrade barracks in there. 2-There is 3 level to soldiers, as like barracks. 3-If we want to upgrade barracks, we can do this by affording cost and if it's enough, by tactics and training level of our main party. 4-There is cost of units. For recruit them, need to afford some price. 5-Units and barracks has time to recruit/upgrade. As your level increases, time too. 6-The number of recruited units, decreasing by the unit level increases. Also archers and cavalries' number is lower than infantries. Some changes in damage system: 1-Cutting weapons are less effective against armors, but has more damage basicly. 2-Blunting weapons are effective against armors, but has less damage basicly. 3-Piercing weapons are between of both two above.

Add file Report Kortlcha's Expansion to Native mod v9.1
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Kortlchas_Expansion_to_Native_mod_v9.1.zip
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Count_Mirchaud
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130 (2 today)
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27bbeea09b24bef37b2c1ad6cb8309e8
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New features: 1-Armor set. If eqip armor sets, it will give you bonuses. (Sarranid warrior cap, skirmisher armor and sarranid boots etc)

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Kortlcha's Expansion to Native mod v9.1
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Mount & Blade: Warband
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