What changes this mod? This mod increases the variations of game's features. Some features: Barracks: 1-If you are a king or lord of a city, you can recruit units and upgrade barracks in there. 2-There is 3 level to soldiers, as like barracks. 3-If we want to upgrade barracks, we can do this by affording cost and if it's enough, by tactics and training level of our main party. 4-There is cost of units. For recruit them, need to afford some price. 5-Units and barracks has time to recruit/upgrade. As your level increases, time too. 6-The number of recruited units, decreasing by the unit level increases. Also archers and cavalries' number is lower than infantries. Some changes in damage system: 1-Cutting weapons are less effective against armors, but has more damage basicly. 2-Blunting weapons are effective against armors, but has less damage basicly. 3-Piercing weapons are between of both two above.
Actually, it's a long time ago since last update. It's all about my lazyness because of translations. A lot of things changed. Read the description below to get exact information.
In fights, there is more advantages for you if you are woman:
1-You're gaining more exp.
2-You're gaining more renown.
-Now the kingdoms which are expands too much, includes pistolmen.
-If you research a new tech, your armies uses pistols.
-If a kingdom advances enough, establishes Calradian Empire:
1-Armies recruits Calradic units.
2-You can recruit Calradic units.
-Added traits to your parties:
1-There is 6 kinds of traits.
2-Every traits has it's own progress and thresholds. If you have 5000 points, according to threshold about to 4000 points, you can level up that trait. But firstly, you must have trait points.
3-For example, as you damage someone, those are adds within, and returns you as "extra damage giving trait".
-New in-battle morale system:
1-Each unit has courage according to their unit level and faction.
2-Soldiers lose even more morale if they got hit in their back.
3-The soldiers whoes fight against cavalries got morale penalty if they are infantry, archer or a cavalry fell from his horse.
4-A soldier, if gets a hit from ranged weapon, his morale will decrease according to damage.
-Now Rhodoks has cavalries, despite it's amount is too low.
-Nordic and Vaegir soldiers gets % more damage from cavalries.
-Vaegirs are % tougher and more aggresive in siege attacks.
-Rhodok spearmen takes less damage from archers.
-New population system(Currently not being used):
1-Every city and villages has population, population growth, population growth limit, deaths from stavation and wild animals.
2-It's important limits as much as population growth, because as population increases, growth decreases according to limit.
-Now, every city has mercenary limit, mercenary increase rate and mercenary amount:
1-When you go to cities, via menu, you can check that if you can hire mercenaries of not.
2-A city's increasing of mercenaries is direct proportional with growth rate of mercenaries.
-A hidden place is added to game. If you party's spotting skill is higher than a level, you can spot it.
1-If you accept, you get teleported to an island. A place becomes visible. You can return to Calradia, exit and re-enter, jump on scene or loot there if you want to.
2-If you choose to loot, gets items to his/her inventory, the companion who has best skill of inventory management, which are you chosen to loot.
3-If you jump on scene, a message appears as: "You can't leave until something happened."
4-When you enter, you can loot the dead enemy bodies by pressing 3 seconds on "k" key.
-Features to better battle experience:
1-If you hit to an armored soldier, a metal sound's plays.
2-If soldiers are about to attack and their target is in range of them, yells.
1-A spearman, if an enemy horseman come to him and get closes according to his weapon length, hits to horse from bottom, if he hits, attacks to rider from up.