Some Features:
Starting as lord to a kingom:
-Currently, you can only join to Vaegiers. Initially, you have 225 renown, items related to Vaegir, 2 dried meats and 2 breads, and a village.
Relations related to victory:
1-If you gain a victory while given oath to a kingdom, your relation will increase with your liege automatically.
2-If you are king of your own kingdom, when you gain victory, you will gain relation with your lords.
3-Another lord, If a vassal of your or other one's kingdom, will gain relation with liege as result of victory.
Barracks:
1-If you are a king or lord of a city, you can recruit units and upgrade barracks in there.
2-There is 3 level to soldiers, as like barracks.
3-If we want to upgrade barracks, we can do this by affording cost and if it's enough, by tactics and training level of our main party.
4-There is cost of units. For recruit them, need to afford some price.
5-Units and barracks has time to recruit/upgrade. As your level increases, time too.
6-The number of recruited units, decreasing by the unit level increases. Also archers and cavalries' number is lower than infantries.
Some changes in damage system:
1-Cutting weapons are less effective against armors, but has more damage basicly.
2-Blunting weapons are effective against armors, but has less damage basicly.
3-Piercing weapons are between of both two above.
Changes in faction troops:
1-Vaegirs are usually has axes.
2-Swadians are armored except militias, but their power strike is low.
3-Rhodoks are powerful, tough, and their archers are better.
4-There is no change about Sarranids.
Feature of recruiting companions:
1-Every each companion's, the money they demanded, increasing as you level up. Some of them are demanding too much money basicly, then levels above doesn't affects price, some of them are exactly opposite of them.
The skills of companions are changed:
1-The less powerful companions, although they are weak, they demand either low price or even not demand money. The more powerful companions are demanding even more price.
2-The skills of each one of companions, makes them different than others.
The speed of parties:
1-In each terrain, the parties' speed are changing. An example, in snowy lands, you move slower.
Military edits:(Your kingdom)
1-There is 3 branch to edit your military:
-Profession:
Profession can be selected according to your party's skill. If this level is low, the soldiers of your armies' gonna have less professional troops.
-Wages
As wages increases, your soldiers' morale increases too.
-Marching with high speed:
How much you choose to move fast, the kingdom armies will move faster. But their morale will decrease.
Gaining money by gaining victory:
-After battles, you will gain different amount money from lords, caravans and others.
The changing in center wealth:
1-Before, the centers was being rich as how much they make resources. Now, I increased this and lowered the base wealth.
Lords are recruiting better units as thier renown increases:
1-An example, a lord with 800 renown, can recruit better units with extra chance.
The income of centers has been changed:
1-Wealth, is more effiecent in incomes.
Changes in trading system:
1-Now, the items' cost we buy, is according to center's production.(This feature was already in this game, but I rewrote the half of codes.)
Advanced trading in cities:
1-When you sell an item, the center gains consumption.
2-When you buy an item, the center gains prosperity according to your afforded cost.
Mercenaries which are wondering in map:
1-Around of cities, soldiers belong to city's faction, are spawning mercenaries.
2-When you talk to them, you can attack or hire them.
3-If you help them in a battle that your sides' advantage is low, they can join to you for a low price.
Ordering items:
1-When you are talking to a merchant, you can order items.
2-You must pay a bit higher price, but you can decrease with your trading skill.
3-Items you ordered, coming according to it's price.
4-There is feature of merchant to accept your item. If it's above a specified chance, he/she will accept to bring the item.
5-The chance decreases as item's price increases. Also the highness of your relation with him and the skill of merchant that chosen at start of game, increases the chance.
6-Given base chance as randomly to merchants at start for ordering item.
Relations related to victory:
1-If you gain a victory while given oath to a kingdom, your relation will increase with your liege automatically.
2-If you are king of your own kingdom, when you gain victory, you will gain relation with your lords.
3-Another lord, If a vassal of your or other one's kingdom, will gain relation with liege as result of victory.
Now, the price of mercenaries in towns, is decreased.
Mercenaries can bu upgraded with lower price.
The new feature about gaining renown:
1-Now, the renown of lord who defeated by you, increases your renown.
The new feature about diplomacy trading:
1-The income of your cities increases by cities belong to the faction that signatured trade pact with you.
Starting as lord to a kingom:
-Currently, you can only join to Vaegiers. Initially, you have 225 renown, items related to Vaegir, 2 dried meats and 2 breads, and a village.