the article says some info about warband kof mod v0.35 update,and the next version up to 0.48 may write at another place.
Mod V 0.35 content change: 1. Some, such as a tavern arena equipped with horses, bosses, village chiefs, and other non-walking NPC 2d. 2. Adjust the logic and range of the BAISHEN's bazhi skill. The original setting was that after the baishen sprint, the person in front of him should be judged for the damage according to the frequency of the successive blows, and then the hands should be on fire to cause the continuous damage, now fixed constant impact damage to the crowd in the sprint. The rest remains unchanged except for the final strike range. 3. The AI eight now have access to tavern mercenaries, and note that 2d humans of the same species are not able to harm each other, moreover: Things get old, and then explain the operation once. Mobile Jump and defense are basically the same as the battlecruiser, e inflates, r inflates (expends a lot of air lifting) , the M player forces himself to change the direction of the image (for example, in a horizontal version where two people fight, say, you switch left and right, and then the image is mirrored, also known as the mirror key, but the player and the AI are automatically mirrored in that direction when attacked from a certain direction) , the J is a random skill of eight young girls, eight glasses of wine and ghostbusters and reverse stripping. First of all, all the effects are like those 2D fights that lift people up and down with each hit. The skill direction then determines the damage range and damage based on the movement and frequency of the skill release, but note that for some skills, the judgment condition is close to the enemy's screen vertically, and a little attention should be paid to the position of the picture in front of the enemy's position, that is, the picture should be slightly partial from the screen to cover the enemy, otherwise, like ghost burning and reverse stripping may not be judged at close range, it's better to use it in a crowd
this update is main to make some idle npc like weapon merchant to be 2d.
the mod theme is determined to be a world which 2d role occupied the 3d.
kof modv0.48 change:
1. Join the eight gods taunting action, according to V use, the specific behavior is my often sent that sneering expression bag
2. Fix bugs: Exclude the determination that the eight gods will not be subject to the "eight gods attack will force the enemy to face themselves" caused by the direction of constant correction and lens bounce confusion (as things stand, you can only encounter the situation of the eight gods playing eight gods at competitive meetings and training ground)
3. Additional relationship to the role of town 2d is determined so that hostile cities will not be attacked by these neutral 2d units without attack frames when entering the killing road.
4. Adjust the basket consumption
The following 0.47
What's new:
1. Fix the 2d villager animation failure bug when you first enter the village.
Pets will also appear in urban towns.
3.2d npc no longer uses random numbers as the basis for presenting different types, and the village mayor of the resident villager's tavern owner will present the sequence number feature
Here's 0.45
Update the content
1. The village will appear random pets, 39 kinds of adventure island creatures between random
2. Some of the resident villagers will be random between 2d Cai Xukun and Crayon Xiaoxin
3. Repair post-war settlement
The following 0.4:
Update the content
1.npc 2ded section
2.2d Character Death Live
3. Eight-god skill logic optimization