Sequel to Knights of the Old Empire 1 - Awakening. Twenty years into the alternate future you see the Republic and Jedi in a time of change where Unity and Democracy are two different things. Family or Tradition are tested as many more youngling are given to the Knights for training and many padawan, jedi knights and even masters are leaving the Jedi for the Sith Knights. The Knight's have formed a federation of systems known as the United Systems that seeks galactic security and freedom. The republic is crumbling under the better life promised and given by the Sith Knights and the Unity. But that all is about to change with one unprovoked and dastardly attack on Revan City on Korriban.

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EmperorNiko Author
EmperorNiko - - 1,732 comments

There will be no Death Star in the mod. i still need to disable it.

The Nebulon-B and Templar are there because Kuat can build them.

Need to disable Yoda being buildable as well.

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Shadow0
Shadow0 - - 317 comments

Where did you get that large galaxy model?

Is it free release?

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EmperorNiko Author
EmperorNiko - - 1,732 comments

The first entry in the Planets.xml is the galactic model. just up the Scale_Value.

This one isnt bigger actually, hence why it ends at kashyyyk.

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Shadowtwili
Shadowtwili - - 4 comments

Alright! thanks Emperor!

~Shadow0, btw.

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sandtrooper956
sandtrooper956 - - 636 comments

Looks fun!

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I.M.D.
I.M.D. - - 426 comments

I´m so looking forward to this!

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MrPerson
MrPerson - - 1,801 comments

Awesome

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jesse220 Online
jesse220 - - 299 comments

Amazing

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Shandrim
Shandrim - - 6 comments

Will the GC now feature ground battles?

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EmperorNiko Author
EmperorNiko - - 1,732 comments

No. I cannot model infantry or vehicles (Tanks and Walkers) that i would need and am not reusing the Vanilla units since that's just lazy and would be awful.

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Guest - - 690,726 comments

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