Sequel to Knights of the Old Empire 1 - Awakening. Twenty years into the alternate future you see the Republic and Jedi in a time of change where Unity and Democracy are two different things. Family or Tradition are tested as many more youngling are given to the Knights for training and many padawan, jedi knights and even masters are leaving the Jedi for the Sith Knights. The Knight's have formed a federation of systems known as the United Systems that seeks galactic security and freedom. The republic is crumbling under the better life promised and given by the Sith Knights and the Unity. But that all is about to change with one unprovoked and dastardly attack on Revan City on Korriban.
The Vic-1&2 served a decent purpose as a support ship for the mod. Vic-1 (When debugged) had decent missile artillery and the Vic-2 had excellent Ion Cannon support. Unfortunately the ships still seemed far too weak when compared to the Venator.
Because of this i've been looking into reworking the weapons a bit and then Fractalsponge made his version of the Victory which actually seemed like more of an upgrade to the Venator and less like a lazily descaled Imperator with wings.
Now i didn't want to spend the time to make a version of his Victory and i didn't want to throw mine away. Not to mention i hate the open wing design/concept. So i simply used him turolaser layout on the Victory and thus it's a powerful ship now with decent support weapons but with few fighters.
Armament:
9 Dual Heavy Turbolaser Turrets
8 Quad Turbolaser Turrets
8 Dual Laser Cannon Batteries
20 Concussion Missile Launchers - Vic-1
8 Quad Ion Cannon Turrets - Vic-2
This update will also be applied to Awakening in the future
This looks nice. I must admit at first I didn't see the Quad Turbos but then I noticed that they're not the same ones they used to be.
No they are same ones as i use for the Vindicator which are the ones Fractalsponge used on his.
The texturing and detail of this ship is absolutely awesome, EmperorNiko.
I like to thank Jeroenimo for most of my skill in texturing. even if i don't really think it's that great compared to some of the others.
In my mind a model/texture is good enough if i can say "it's not the worst or greatest i've seen in EAW"
I've come a long way since my 2nd mod/1st mod with my own stuff - Moddb.com
Will the wings open up with an ability or are they locked in place?
They are locked in place because of actual EU canon. The wings are for atmospheric flight but most fan artists like to place weapons there so they can have them animated or just open so it looks less like a scaled-down ISD. The wings did not open in space.
Well the weapons are the best part anyways of Fractals ships. Nice upgrade for the Victory.
Is this new layout based on Fractalsponge's rendition of the Victory class?
Repost of the description on the right-side of the screen...
The Vic-1&2 served a decent purpose as a support ship for the mod. Vic-1 (When debugged) had decent missile artillery and the Vic-2 had excellent Ion Cannon support. Unfortunately the ships still seemed far too weak when compared to the Venator.
Because of this i've been looking into reworking the weapons a bit and then Fractalsponge made his version of the Victory which actually seemed like more of an upgrade to the Venator and less like a lazily descaled Imperator with wings.
Now i didn't want to spend the time to make a version of his Victory and i didn't want to throw mine away. Not to mention i hate the open wing design/concept. So i simply used him turolaser layout on the Victory and thus it's a powerful ship now with decent support weapons but with few fighters.
Armament:
9 Dual Heavy Turbolaser Turrets
8 Quad Turbolaser Turrets
8 Dual Laser Cannon Batteries
20 Concussion Missile Launchers - Vic-1
8 Quad Ion Cannon Turrets - Vic-2
Ah sorry I didn't read the description fully my bad. I just saw the picture and instantly commented.
In any case it's nice to see his idea of the Victory's armament being used makes her a lot more interesting of a ship rather than just a Mini-Imperial.