Q: When do you plan on releasing updates?
A: The instant we know, we will tell you.
Q: I'd like to see "this character" in the mod!
A: We're open to suggestions, but please only suggest characters if you have a proper, high quality model rigged for Jedi Academy or Jedi Outcast to show us, else we will not take your request under consideration.
Q: How do I unlock other missions? They're greyed out!
A: Missions that are greyed out don't exist yet and will need time to produce and release. Missions can be freely played as they're released, with no pre-requisities.
Q: Will you have missions for other eras? Like Clone Wars, KOTOR, and Rebels?
A: Yes, they will be labelled under a category called "Bonus Missions"
Q: I've having problems with KOTF 2.0, can you help?
A: We are not affiliated with the 2.0 version of the mod in any way, shape, or form. Officially, we can not help you if you're having issues. Why are you playing it anyway?
Q: Will the mod have an Add/Load system like 2.0 did?
A: Nope! With the power of OpenJK, we don't have to require the player to select npcs outside of the game. We have a menu to handle all spawning from an organized list of NPCs. Of course, all npcs can be spawned from the console, all npc commands can be found here: Docs.google....Yffw
Q: Will I get to choose the side of an NPC?
A: Yes, this also includes any npcs we haven't officially featured.
Q: Will you add anything from Jedi Outcast? Campaign? Maps?
A: We understand that many love and cherish Jedi Outcast and would love to play the campaign through KotF. However, in efforts to avoid any potential legal repercussions, we will not include any assets from Jedi Outcast with the exception of sounds for certain characters. This includes the campaign and multiplayer maps.
Q: Are there viruses in the launcher/updater/the mod?